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Good morning. My name is Lisa, and I will be your conference operator today. At this time, I would like to welcome everyone to the Bragg Gaming Group Q3 2021 Conference Call. [Operator Instructions] I would now like to turn the call over to Mr. Richard Carter, CEO. Please go ahead, sir.
Thank you, operator. Good morning, everyone, and thank you for joining our third quarter 2021 earnings conference call. I'm Yaniv Spielberg, Chief Strategy Officer for Bragg Gaming Group. I'll be hosting today's call alongside my colleagues, Chief Executive Officer, Richard Carter, who'll comment on our third quarter performance and provide an update on the progress we're making with our growth initiatives; and Ronen Kannor, our CFO, who will review our third quarter results and our guidance for the fourth quarter of 2021 as well as projections for 2022. If you have not already done so, you can download our Q3 earnings call presentation from our website at www.bragg.games/investors in the section called investor presentation. The presentation we will review today is called 2021 third quarter earnings presentation. On this call, we'll review Bragg's financial and operating results for the third quarter of 2021. Following our prepared remarks, we'll open the conference call to a question-and-answer period. I'll start the call with some brief cautionary remarks regarding certain statements that may be made on this call. Certain statements made on this conference call, and our responses to various questions, may constitute forward-looking information or future-oriented financial information within the meaning of applicable securities law. Statements about expected growth, prospective results, strategic outlooks and financial and operational expectations, opportunities and projections rely on a number of assumptions concerning future events, including market economic condition, business prospects or opportunities, future plans and strategies, technological developments and anticipated events, trends and regulatory changes that may affect the corporation and its subsidiaries and their respective customers and industry. While we believe these assumptions to be reasonable, they are subject to a number of risks, uncertainties and other factors, many of which are outside the company's control, and which could cause the actual results, performance or achievement of the company to be materially different. There could be no assurance that these assumptions or estimates are accurate, whether any of these expectations will prove accurate. For a complete discussion of these factors, please refer to our recently filed press release and other publicly available disclosure. With that said, I'd like to turn the call now to our CEO, Richard Carter. Richard?
Good morning, everyone. Throughout the third quarter, we achieved significant progress with our strategic growth initiatives, including expanding existing customer relationships, building out the pipeline of premium in-house iGaming content and providing our content and offering to new markets. As a result, we are transforming Bragg into a leading global, content-focused B2B iGaming provider, and our progress on this front is evident in the third quarter results. Just a quick note. As Ronen and I review the third quarter performance, our comments will reference the results in euros. For the third quarter, we reported revenue of EUR 12.9 million, which is up approximately 10% year-over-year. In addition, unique players were up 14.4% to EUR 2.1 million and wagering revenue was up 4.8% to EUR 3.2 billion. Given the strong third quarter performance, our performance to date in the current quarter, and our forward outlook, we have raised our 2021 full year revenue guidance to a range of EUR 55 million to EUR 56 million, and our adjusted EBITDA outlook to between EUR 6.6 million and EUR 6.8 million, while also raising our 2022 revenue outlook to a range of EUR 59 million to EUR 61 million and our 2022 adjusted EBITDA outlook to between EUR 6 million and EUR 7 million. These results and our forward expectations represent strong performance and underlying growth in our non-German market. We expect our revenue mix to continue to reflect the decline in the percentage we derived from recurring revenue in the German market going forward even as we continue performing in line with our expectations, and following the implementation of the new regulatory regime on July 1, this year. Beyond the strong Q3 financial performance, recent progress on our growth initiatives include continued market expansion. We entered 2021 serving markets that accounted for a TAM of approximately $2.8 billion. And we believe that by the end of 2022, we can address markets with a TAM of over EUR 18 billion. In particular, by obtaining our supplier license in Greece and entering the newly regulated markets in the Netherlands, we're delivering on our strategy of expansion in regulated markets with an initial batch of games certified and offered by our ORYX hub distribution platform. Our performance to date in the Netherlands is roughly 5x above our initial expectations, and we've already achieved an approximate 25% share of that market. We are making consistent progress with our goal of entering additional new markets to fuel our growth. Our progress on this front continues in Q4. In October, we entered into an integration agreement with Playtech that will result in the full range of our ORYX hub games being available for European and global operators that utilize the Playtech games Marketplace platform. This includes leading operators in Spain, Italy, Switzerland, the Netherlands, the U.K., Mexico and Latin America. Our partnership with Playtech is another milestone in our market expansion as it serves our ability to get more of our content to leading iGaming operators who can then offer that content to more players globally. Last week, we announced a new platform deal with Gauselmann, MERKUR brand in the Czech Republic, a [ $0.5 billion ton ] market. This deal with a major brand in the industry further grows our gaming platform business as well as extending our regulated market reach. We expect this operator to be live in the second quarter of 2022. We are also on track to generate initial contributions from the U.K. and Italian markets in the first half of 2022, and we expect to see initial revenue from the Ontario market by the first half of 2022. We also continue to achieve significant progress with our content development strategy, and showcased our newest titles iGB Live in Amsterdam and at G2E in Las Vegas to a very favorable reception. On the licensing side, we have submitted applications in key European markets such as the U.K. and North America, including in New Jersey, Pennsylvania and Michigan, and are in the process of submitting an application in Ontario to be ready for when that market opens to iGaming, which is now expected in Q1 2022. Finally, on this slide, we announced a new content partnership with a growing land-based slot Studio Bluberi, which I'll come back to and review in more detail shortly. Turning now to Slide 7. I noted earlier that our performance beyond the nonrecurring revenue we generate from Germany is helping to both offset the impact of the regulatory changes in Germany, but more importantly, helping to drive year-on-year improvement. In fact, our newer markets are performing above our expectations. For example, our revenue growth compared to our expectations heading into Q3 was driven by EUR 2.5 million from nonrecurring German operations, EUR 0.5 million from a stronger-than-expected start from new launches and from several core existing customers and EUR 0.2 million from better-than-expected underlying online content royalties. This all helped drive the higher-than-expected revenue in Q3 compared to our expectations heading into the quarter as our recurring revenue from Germany was in line with our forecast for the period. Now turning to Slide 8. As I mentioned earlier, our entry into new markets, in particular, the Netherlands, which has been exceptionally strong out of the gate, coupled with new client wins on our ramp-up with operators launched earlier in the year, give us significant momentum as the current quarter continues to progress. We now anticipate that our new client secured in 2021 will deliver 170% revenue growth quarter-over-quarter, which translates into incremental revenue of approximately EUR 2.8 million quarter-on-quarter based on our upgraded FY 2021 revenue guidance. Existing client revenue has also seen a marked step-up in growth in October by more than 30% over September, which also underpins our current revenue momentum in the quarter. Combined with new client launches, this is anticipated to drive underlying quarterly sequential revenue growth over Q3 of over 60%, excluding Germany, based on our new FY '21 guidance. Now moving on to the content slide. Since our new Group Director of Content, Doug Fallon, joined us following our acquisition of Wild Streak Gaming in June, we announced a shift towards development of more proprietary content, which we believe will generate higher gross profit margins and higher EBITDA. In addition, we are working to secure more exclusive content with select third-party partner studios, which allows us to provide an enriched, unique and localized offering to our customers in markets around the world. We've been showcasing our new strategy, including product strategy, analytics, game segmentation technology tools and content partners at industry trade shows. We were at iGB Live in Amsterdam at the end of September, the Global Gaming Expo in Las Vegas at the beginning of October, and next week will be at SiGMA in Malta. At G2E, we presented for the first time to U.S. operators our product plan, including taking a number of highly successful and well-known Wild Streak land-based titles online backed by our FUZE player engagement tools, which allow bonusing, tournaments with other players and the creation of missions and quests in an engagement layer that sits over the top of the game. These features are proven to boost player activity with the result of increased wagering, were well received at the show. As we obtain licenses to enter more markets in Europe, North America and globally, we'll further diversify our product offering through our internal studio development with select content partners. This brings me to my next slide. Today, we announced Bluberi as our latest exclusive content partner. Bluberi is a Las Vegas-based slot studio, serving the U.S. and Canadian markets, with a portfolio of over than 100 game titles that are already popular with players in the land-based casinos. This new partnership will allow Bragg to take Bluberi slot portfolio online with exclusive global online distribution rights via our network. The deal further underpins our commitment to bringing the right content to our customers in our local market while leveraging our global distribution network to introduce new gaming content to players wherever they may be, ultimately, bringing new reach to our partners. Additionally, this partnership allows for omnichannel distribution whereby the same games will be offered to land-based and online operators, a trend that, in our view, is only going to increase and become more ubiquitous in the industry as players demand to be able to consume content on their terms in a multichannel seamless experience. Doug Fallon has a track record of success. We are taking [ well-loved ], land-based titles and adapting them to the online market, and our new partnership with Bluberi should add to his success and our performance. Moving on to the next slide. Wild Streak was also a key driver of our third quarter upside for the contribution of EUR 0.9 million. Our acquisition of Wild Streak has been and will remain a key catalyst in our go-forward transformation as we continue to shift from primarily providing third-party online content towards providing in-house online content that carries significantly higher gross profit margins. As of September 30, Wild Streak had 9 online casino games live in key iGaming markets, including New Jersey, where their games have been live since 2018, and more recently, in Michigan, as well as in the U.K. and other regulated jurisdictions in Europe. We currently expect Wild Streak to release a minimum of 12 games next year, with that ramping up in the following years and, ultimately, driving material long-term growth. Finally, as I noted on the second quarter call, Wild Streak's offering will benefit from the large distribution network available through the ORYX RGS and from full integration with our FUZE player engagement tools, which have proven to help drive improved game performance. On the next slide, we're showing the strong performance of the 4 Wild Streak titles launched this year outside of North America with our partner, Pragmatic Play. These gains combined to generate record GGR numbers during Q3. The games also show very strong player loyalty. For example, Congo Cash, which we launched in early January, generated GGR in Q3 that were at 70% of the levels seen in Q1, which is very encouraging. We rolled out a fifth Wild Streak title with pragmatic players, Wigwam, last week, and we expect to launch a further 5 Wild Streak titles under this partnership in 2022. On this next slide, you can see the continued strength and stability of Wild Streak's Dragon Power game in New Jersey over the last year. Dragon Power first launched in New Jersey in May 2020, and has remained among the top grossing online slots in that market since its launch about 17 months ago, which is exceedingly long time for a game to maintain top performance. In fact, the game's performance in August this year was a record month for Dragon Power, when it generated almost $1 million in gross gaming revenue in New Jersey alone. We are currently planning to roll out Dragon Power in Michigan and West Virginia later this quarter and expect to release additional Wild Streak prices across the U.S. market in 2022. Turning now to the ongoing expansion of our near- and medium-term TAM. Our focus is on the online casino segment as this represents the largest opportunity in our key North American and European markets. Online casino is also much more profitable for operators than online sports betting. After our entry into the Dutch market, which follows activations in markets such as Greece to supply the regulated market there, and before that, Spain and Denmark, we now address an increasing proportion of the EUR 14 billion estimated European online casino market. We're making consistent progress with our U.K. market plans, where we have applied for a license and expect to be live in the first half of 2022. The U.K. market is estimated at $5.5 billion. We are also in the process of certifying games for the Italian market and expect to generate initial revenue from this market also in the first half of next year. Italy is an estimated $2 billion online casino market. We've continued to grow in the U.S., first with Wild Streak and then with Spin games, and we expect to complete that acquisition later this quarter. During the third quarter, Spin Games announced it has obtained its license in Connecticut, adding to its existing U.S. distribution in New Jersey, Pennsylvania and Michigan. Following the completion of this transaction, we will gain access to more than 30 key strategic relationships in the U.S., including with DraftKings, Golden Nugget and Penn National. We plan to initially cross-sell our popular European casino content, after which we'll introduce our new proprietary online casino games, which are under development to specifically address the U.S. and Canadian online casino players. The U.S. market is currently estimated to have a TAM run rate of more than $3 billion, and that number will grow considerably. While the Canadian online casino market, inclusive of offshore operators, is today estimated at just a little above $0.5 billion. The total online casino market is expected to grow materially to an estimated TAM of between $2 billion and $3 billion over the next several years, with Ontario alone representing about $2 billion of that current estimated TAM, if you extrapolate the New Jersey online casino spend per adult to the Ontario addressable adult population. In conclusion, our 2021 third quarter performance highlights progress across an array of initiatives that underpin the strength of our business and create a foundation for long-term growth. Momentum for Bragg's expanding library of innovative iGaming content continues to build across our growing base of regulated markets. As highlighted by our recent entry into the new Dutch market, we are performing well ahead of our internal expectations and seeing strong traction for our content and third-party content we distribute. Our content-led strategy, coupled with a growing penetration of the market with our player account management platform, have seen strong success and has positioned us with significant adjusted EBITDA growth and related margin expansion opportunities going forward. In particular, we have laid the foundation to bring our proven success to the U.S. and Canadian iGaming market through our Wild Streak acquisition and through the addition of new content partners, such as Bluberi. We continue to build our global footprint of licenses and markets. We have obtained a license to supply the regulated market in Greece. We successfully launched our games platform and RGS in the Netherlands, and our RNG has been certified as fully compliant in the newly regulated German market. We have applied for a U.K. license, which we expect will go live in the first half of 2022. We are in the process of certifying our first games for the Italian market, and we have applied for a license in Belgium. We have also applied for licenses in New Jersey, Pennsylvania and Michigan. We're in the process of applying for a license in Ontario and have applied for license in Bahamas. Our business model is unique in the industry, as we have very minimal capital expenditure requirements to further build out the platform alongside a growing base of proprietary in-house developed content that is positioned to generate high margins and significant profitability. Finally, we have a strong balance sheet with no debt and generate positive adjusted EBITDA, providing us with the financial flexibility to pursue investments in content and technology where needed to augment our portfolio and build out a library that makes us an ideal partner for iGaming operators in the U.S., Canada, Europe and other key worldwide markets. With that, I will now turn the call over to Ronen, who will take you through the financials and our updated expectations for the balance of 2021 and for 2022.
Thanks, Richard. Good morning, everyone. I'll begin my comments on Slide 20. Third quarter revenue was up 9.9% year-over-year to EUR 12.9 million. The increase in revenue was driven by organic growth from existing global customers as well as from a full quarter of revenue contribution from our Wild Streak acquisition. Gross profit increased by 30.1% to EUR 6.6 million, and with margin increasing as well by 8.8 basis points to 51.4%, which primarily attributed to a higher proportion of revenue derived from our platform and managed services, alongside with Wild Streak games revenue, which has no cost of sales compared to gains in content, which have third-party costs associated. More about gross profit will be explained in the next slide. Adjusted EBITDA for the quarter ended EUR 1.4 million, down only by EUR 0.4 million. Adjusted EBITDA margin ended 11%, which is 4.7 basis points down when compared to the previous year, and this is due mainly to increased salary and subcontractor costs given our ongoing investment in expanding our software development, product and management functions across the enterprise. Net loss was EUR 2.5 million compared to EUR 3.2 million in the prior year period. The year-over-year increase was primarily driven by the incremental increase in employee costs as well as professional services fees, which were incurred due to the NASDAQ listing. These increased costs were offset in part by the expanding gross profit margin and the reduction in deferred and contingent consideration payable. From KPIs perspective, wagering revenue generated by customers increased by 4.8% year-over-year to EUR 3.2 billion and the number of unique players using Bragg games via ORYX hub distribution platform increased by 14.4% to EUR 2.1 million. Also, as we noted last quarter, we have continued to retain 100% of our customers since 2018. And while our customer retention remains solid, our dependence on our top 10 customers has improved. Revenue from our top customers declined to 54.3% of total revenue compared to 55.6% in Q3 2020, a trend we expect to continue. As you can see from the revenue and gross profit margin slide, the gross profit margins are in a growth trajectory since Q2 2020, and we are scaling up in line with the revenue growth and movement in the product mix as presented in the chart in the bottom of the slide. As we indicated in the past, platform and proprietary content products are carrying limited third-party costs, which are giving us ability to scale up gross profit margins. The contribution of full 3 months of revenue from Wild Streak Gaming, and internal content revenue, adding approximately 3.8 basis points to the margins in Q3 and will continue going forward. Finally, Bragg is targeting gross profit margin to increase by 2024 up to 60% of the total revenue. On this slide, I did -- how we reconcile our operating loss to a positive adjusted EBITDA in the 2021 third quarter. Adjusted EBITDA was EUR 1.4 million at an 11% margin against an operating loss of EUR 2.2 million. The gap can be defined by the following noncash and exceptional items. The first share-based payments, an award to the new directors, management and employees in Q1 and in Q3, transaction and acquisition costs, expenses related to the acquisition of Wild Streak Games and Spin Games and deployment of the corporation M&A strategy and exceptional costs, which include legal and professional fees on the NASDAQ listing and other nonrecurring regulatory and legal meters. Moving on to Slide 23. As of the end of September 2021, Bragg has a solid balance sheet and continues to deliver strong cash flow performance. Cash balances as of September 30 was EUR 20 million compared to EUR 26 million as of December 31, 2020, with no debt facility. Net working capital was EUR 11.4 million compared to EUR 6.7 million at the beginning of the year. We continue to project positive free cash flow generation. And as a reminder, our business strategy requires little CapEx related to technology debt requirements. From a cash flow perspective, in the 9 months ended September 30, 2021, we settled EUR 11.5 million for the acquisition of ORYX. We paid EUR 8.2 million for the acquisition of Wild Streak Games and continue to capitalize software development costs as part of the investment in our technology. With the quarterly results out of the way, we raised outlook for the 2021 fourth quarter and full year, driven by performance in our U.S. markets, our growing numbers of customers worldwide, and our expanding portfolio of in-house games offered by Wild Streak and ORYX RGS. We now expect 2021 full year revenue of EUR 55 million to EUR 56 million compared to the EUR 49 million previously announced. We also expect 2021 full year adjusted EBITDA of EUR 6.6 million to EUR 6.8 million compared to EUR 5.4 million discussed previously. We are also increasing our outlook for 2022, given the building momentum across our entire enterprise, which has us establishing a foundation for sustainable long-term growth. We now expect full year 2022 revenue of EUR 59 million to EUR 61 million compared to our initial guidance of EUR 54 million to EUR 56 million, which we provided on our second quarter call on 11th of August. We also expect full year adjusted EBITDA of EUR 6 million to EUR 7 million. With that, I will turn the call back to the operator so that Richard and I can take your questions. Thank you.
[Operator Instructions] Your first question comes from the line of Neal Gilmer with Haywood Securities.
Congrats on a strong quarter and the increased guidance. I got a few questions here. I'll probably hit 2 of them and then pass the line here. I guess, first of all, I was [indiscernible] with some of your comments there was your success in the Netherlands. Wondering if you can provide a little bit more commentary on how you think you've gained that kind of market share in a fairly short period of time? And is that something you can leverage as you enter the new markets and have similar success there?
Yes, I'll take that. In terms of -- I think it was quite a unique circumstance in the Dutch market. I mean, what happened there isn't necessarily going to be replicated in other markets. But effectively, you had a closing down of the market, and then you had it reregulated. So I'm sure, as you've seen, a lot of the key players left the market, and that left a big opportunity for companies like Bragg with our market-leading platform to go into that market also with our content and to take material market share on day 1. So I think it's not something that we'd expect to replicate in other markets going forward just because of the uniqueness of what happened in Holland.
Okay. All right. Then taking a look at your comments about your total addressable market that sort of you started into this year, I think you said EUR 2.8 billion. And I think you said by the end of next year, EUR 18 billion. You contrast that with what you have as far as revenue growth implied in guidance and the revenue guidance sort of seems a little bit conservative given what you guys able to accomplish to date. So is there a decent amount of decrease continued in the German market that you're factoring into that guidance? Just -- when you take a look at how much you expect addressable market to increase?
So there are quite a few moving parts. In terms of Germany, no, we're actually I think if you look and go through the detail, there's actually a slight increase in our expectations for 2022 there. But in terms of just how it works from a TAM perspective, so as we enter a new market, give it Italy, give it the U.K., you're probably looking at a ramp-up in terms of rolling the content out, getting all of the integrations, all of the legal contracts done, you're at, at least probably 12 months. So although our TAM increases once we get access to the U.K. market by, let's call it, sort of EUR 5.5 billion to EUR 6 billion, actually, it takes us several quarters to get embedded and to start generating revenue and then the materiality of it will increase. So we've obviously tried to be prudent because it's a new market, and these things take a little bit of time. And we've assumed a sort of a ramp-up over a sort of 4 to 6 quarter basis. So after sort of 6 quarters, we'd be expecting to sort of hit about 75% of the market.
Okay. That's helpful. So then obviously, then that really drives the revenue growth into sort of 2023, right? That's sort of where you hit sort of that full [indiscernible]...
Yes, absolutely. And obviously, we're razor focused on trying to bring that ramp up forward. But as we sit here right now, it is obviously quite difficult to predict the timings on that quarter-to-quarter, but we're obviously working very, very hard to bring that forward. So we'd obviously look to do better than that. But yes, that's basically the background to that.
Your next question comes from the line of Adhir Kadve with Eight Capital.
I missed the part on Germany where you kind of broke down the Germany revenue. If you could just maybe go through that just quickly one more time for me. I appreciate it.
What are you referring to in particular in Germany?
Just I think the offset, I think you guys had mentioned -- I just caught the tail end of it. You mentioned that some of the recurring revenue from Germany is being offset by -- sorry, so the nonrecurring revenue from Germany is being offset by continued recurring revenue. If you could just go through that, I thought that a pretty important point.
So just to give a bit more color on sort of what shaped the performance in Q3. So basically, as we gave guidance and headed into the quarter, we were looking at sort of doing about EUR 9.8 million of revenue. We obviously ended up doing a lot more than that, and the sort of drivers of that is partly, we did an additional just over EUR 2 million of revenue out of Germany, which is nonrecurring. And we did that additional revenue because of the continuing regulatory uncertainty and the continuing lack of clarity around licenses, which effectively extended the time frame beyond our initial expectations. There was a lot of back and forth going on with our clients, showing as evidence that they're going through the licensing process. And then they were failing to get information back. So we decided to make a decision in September where we just decided to just IP block. So if we haven't got any clarity by them, we just IP blocked customers. And then once they find out in the future, then it will obviously allow them to come back into the market. So that's predominantly the sort of color behind what happened in Germany. Underlying, it's still trading in line with our expectations on a recurring basis.
Okay. Fantastic. And then I saw one thing just on Dragon Power going into Michigan and West Virginia later on in the year. Do you find that, that game will easily just translate into those markets similarly well as it's done in New Jersey over these past years that you kind of mentioned?
It's a very good question. I think given -- if we take other content, that's worked very, very well in New Jersey and is replicating its success in Michigan, then that's what we're based on. So the games are performing extremely well in New Jersey, have been rolled out into Michigan and has performed as well in Michigan. So we think that, that should be the same as well in Michigan.
Okay. Good to hear. And then just lastly, just one more for me. Just in terms of M&A, obviously, we've seen an uptick in M&A overall in the industry. Can you maybe talk about your thoughts on M&A, and what -- how you guys are thinking of it? Obviously, the Wild Streak and Spin acquisitions have been done, but are you thinking about anything else just given the uptick in M&A in the industry?
No. I mean I think we've spoken before, and I think it's inevitable that there's going to be more M&A. It's going to continue. We saw these cycles in Europe, and I'm sure we're going to see the same in the North American market. In terms of Bragg, today, I think we have the building blocks in place, and we have a very clear vision in terms of where we are heading. So as of right now, we're not really focused on M&A. We're focused on execution and delivery.
Your next question comes from the line of Matthew Lee with Canaccord.
Maybe just a housekeeping question to start. Can you give us a little bit of additional color into what prompted the 2022 guidance increase, maybe from a geographical perspective? Is maybe the European market doing better than expected? Or is it more of a European expansion -- or sorry, North American expansion thing?
I think in terms of -- we don't really want to get broken down into each individual market. But I think, clearly, we've rolled out into some new markets recently. And we've signed some interesting deals with some major operators and that effectively is driving the increase, and that's going to be spread across multiple markets. But yes, I think the majority of the increase is driven outside of North America.
Great. And then maybe can we have some color on the economics of the Bluberi deal. I assume that it's a revenue share, but given that you're putting more effort in reporting the content over to the online market, is that revenue split of maybe a bit more favorable than a traditional content deal?
I don't really want to get into the real ins and outs of the Bluberi deal apart from, I think, we're very excited to be partnering with Bluberi. We think it's a fantastic deal for both companies. I think it's a good deal to Bragg, and I'm sure it will be also a very, very good deal for Bluberi given the distribution that we can offer to a company like that. So -- and I think it will be obviously very incremental to our business from a revenue and profitability perspective over the medium term.
Great. And then, lastly, in terms of margin expansion, I think I heard you say 60% gross margin by 2024. Can you help us understand where that comes from? Is it primarily from making more content proprietary, or...?
Yes. I mean it comes from quite a few levers. But as we pivot away from taking third-party content and owning our own content, and, at the same time, we're obviously expanding other high-margin areas of the business so the platform business is beginning to ramp up very, very significantly. So you'll see that during the quarters of this year, you're starting to see a positive incremental contribution from that side of your business. And I think Ronen also highlighted that the Wild Streak acquisition adds roughly, I think, is it 3% to 4%, Ronen, to the gross profit margin?
Yes, correct.
So that's also helping in terms of the ramp-up. And as we go through next year and the year after, we're producing more in-house content, and our platform is continuing to increase and that's how you get the expansion in the gross profit margin.
Your next question comes from the line of Lisa Thompson with Zacks Investment Research.
I just have a couple more questions. Could you talk a little bit about what your experience has been with Spin now that you've been around them another 3 months? You changed any of your expectations on their performance? Or how you might be able to roll out differently than what you had been thinking before?
So in terms of -- yes, I mean, just remember that we still haven't closed this deal with Spin. So that's not expected to close until mid-December. But in terms of -- we've been obviously working very, very closely together in terms of preparation for our combination and, obviously, the entry into the North American market. So we were at G2E, as I spoke about in our presentation, and we had a fantastic reception from operators there, looking at both the ORYX, Wild Streak, [ small streak ]and Spin products. I think obviously, over the last 3 months, we've announced today this Bluberi deal, and we wouldn't have been able to do that Bluberi deal without Spin, and what they brought to the whole overall offering. So that was obviously very, very important, and that's where it's adding obviously a lot of value. We've also -- they've also brought Connecticut, which is not a market that we had envisioned when we did this transaction. And we're also working on Ontario. So I think they've added a lot over the last 3 months, and I'm sure they'll continue to do so as we move forward.
All right. And then one other thing I'm curious about, I mean, other than the countries you're pursuing and talking about already, where is the biggest opportunity for you that's still out there? And how do you approach entering new countries? Like is there some sort of methodology deciding what you're going to do?
Look, I think we've already laid out the big opportunities for us, the U.K., Italy, Holland is a big opportunity. We've obviously talked about that today. And obviously, we've got off to a very, very good start there. but the U.K. is the biggest regulated online casino market in the world, and we're not there. So that's really the big opportunity for us. In terms of how do we execute in that market? Well, we need to have good content. And doing deals like Bluberi today, given the Wild Streak acquisition we made earlier this year, given how we're building out our own in-house studios, that's how we're going to be able to execute and commercialize the business into new markets, and that's really the focus over the next 6 to 12 months. And then there are, obviously, going to be new markets like Ontario. And also we'll probably focus a lot more as we go into 2022 in LATAM. So we'll talk a bit more about that on future calls. But really, for us, the sort of key focus near term is U.K., Italy, Holland and then leveraging into the North American market.
Next question comes from the line of David McFadgen with Cormark Securities.
A couple of questions. So obviously, you guys have done quite well in the Netherlands with double-digit market share right in the gate. As more operators enter the market, do you think that you can sustain that level of market share?
Well, we're not assuming we are going to sustain that, #1. We're obviously hopeful we can. And we will continue to work very, very hard. I mean part of that is going to be just looking at how and when other operators come back into the market. It's very difficult right now to predict. A lot of people are saying that some of the big operators that left the market will potentially get licensed in Q2. Some people are saying they won't get licensed at all next year. So -- and I think that's really going to be where we end up in terms of market shares. But I think the interesting thing is that the operators we're supporting obviously are able to go and do the affiliate deals and basically create a moat around them. So I think they'll definitely have been in a very strong position to defend themselves, once other operators come into the market. But in terms of our assumptions in terms of 2022 and 2023, we're certainly not assuming that we're going to be staying at those market shares, No. hopefully, we'll do better than those assumptions.
Okay. And you highlighted Bluberi in your presentation. I was just wondering, can you give us an idea on how successful Bluberi games are and the land-based side. Just wondering how they would translate online.
I don't have that data to mind, to be honest with you. I think you can get that data quite easily. I think, in terms of the buzz in the industry, these guys have been doing better and better every year. So I think they'll continue to take market share. So -- and the games really resonate with the casinos we've spoken to, but I don't have the exact data in terms of where their games rank versus others, but we can definitely get a hold of that.
Okay. And then just on Wild Streak, it appears just though maybe this the company is performing better than your expectations so far. Is that correct? Or is it in line?
So far, slightly ahead of our expectations, yes.
Okay. Okay. And then you mentioned Dragon Power. You said you did EUR 1 million in GGR from New Jersey alone. Was that for the Q3? Or is that for a longer period than that?
That was for the month.
For a month? Okay. What month was that? Do you mind me asking?
I think that I said it was August. I'll confirm that [ through email ] I can't remember it off the top of my head. I think it was -- Ronen, do you have the number?
No, I think it's -- as you said, Richard. A month, but we can check this point.
I think it was August. So I'll come back to you if it wasn't. The idea of this slide is just clearly to show that this day has been established, and it continues to perform month-on-month and actually have been increasing. So -- which is obviously unusual for the majority of casino content. And I think that's -- and we're trying to make the point that because it's land-based, background, bought prices are going into creating the games, it's a much longer process, and that's what drives this type of performance.
[Operator Instructions] Your next question comes from the line of Mike Shelton with FRC.
I was wondering if you could talk a little bit about the sports betting opportunity that you may be seeing in the U.S.? And how you think about that from a long-term vision standpoint?
To be honest with you, we're not really focused on sports betting, especially from a North American perspective. There are lots of other people that have a product offering, which is obviously a lot better than ours. So it's just not something that we've necessarily focused on. We think the bigger opportunity is on the online casino vertical, and that's where we're focused at the moment.
At this time, there are no further questions. I would like to turn the call back over to Yaniv Spielberg for closing remarks.
Thank you very much for joining our call, and we appreciate the questions and the insight. We'll see you all on our next call. Thanks a lot.
Thank you.
Thank you very much.
This concludes today's conference. You may now disconnect.