
Bandai Namco Holdings Inc
TSE:7832

Bandai Namco Holdings Inc
Revenue
Bandai Namco Holdings Inc
Revenue Peer Comparison
Competitors Analysis
Latest Figures & CAGR of Competitors
Company | Revenue | CAGR 3Y | CAGR 5Y | CAGR 10Y | ||
---|---|---|---|---|---|---|
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Bandai Namco Holdings Inc
TSE:7832
|
Revenue
ÂĄ1.2T
|
CAGR 3-Years
14%
|
CAGR 5-Years
11%
|
CAGR 10-Years
8%
|
|
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Yamaha Corp
TSE:7951
|
Revenue
ÂĄ471.8B
|
CAGR 3-Years
5%
|
CAGR 5-Years
2%
|
CAGR 10-Years
1%
|
|
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Shimano Inc
TSE:7309
|
Revenue
ÂĄ451B
|
CAGR 3-Years
-6%
|
CAGR 5-Years
4%
|
CAGR 10-Years
3%
|
|
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Sega Sammy Holdings Inc
TSE:6460
|
Revenue
ÂĄ440.3B
|
CAGR 3-Years
13%
|
CAGR 5-Years
4%
|
CAGR 10-Years
3%
|
|
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Sankyo Co Ltd
TSE:6417
|
Revenue
ÂĄ182.2B
|
CAGR 3-Years
28%
|
CAGR 5-Years
14%
|
CAGR 10-Years
3%
|
|
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Tomy Co Ltd
TSE:7867
|
Revenue
ÂĄ243B
|
CAGR 3-Years
14%
|
CAGR 5-Years
8%
|
CAGR 10-Years
5%
|
Bandai Namco Holdings Inc
Glance View
Bandai Namco Holdings Inc., a fusion of two titanic forces in the entertainment industry, came to life in 2005 through the strategic merger of Bandai, a renowned toy manufacturer, and Namco, a leading video game developer. This union was not merely a blend of companies but a melding of rich histories and complementary strengths, propelling them beyond the confines of their industries into a diversified entertainment powerhouse. Bandai's legacy of creating beloved toys like Gundam and Tamagotchi found new life and expanded narratives through Namco's digital wonders, as the group delved deeper into the realms of video games, arcade games, and amusement facilities. This synergy enabled Bandai Namco to craft a universe where physical toys transcend into digital and interactive realms, creating immersive experiences that captivate multiple generations. The company's revenue streams are as varied as its product lines, with major business units including Entertainment Content, Toys and Hobby, and Visual and Music Production. The Entertainment Content division, a critical engine of profitability, encompasses video games and network services, leveraging popular franchises such as Tekken, Pac-Man, and SoulCalibur. Meanwhile, the Toys and Hobby segment continues to ride on the global appeal of its iconic brands, offering products that range from plastic models to delicate collector's items. Visual and Music Production adds another dimension to the enterprise, producing and distributing anime and music associated with their multitude of intellectual properties. Through an integrated approach that spans across mediums and platforms, Bandai Namco doesn't just create products; it builds communities and fan bases, intertwining customers' childhood amusements with their digital pastimes, crafting both nostalgia and new excitement with each innovation.

See Also
What is Bandai Namco Holdings Inc's Revenue?
Revenue
1.2T
JPY
Based on the financial report for Dec 31, 2024, Bandai Namco Holdings Inc's Revenue amounts to 1.2T JPY.
What is Bandai Namco Holdings Inc's Revenue growth rate?
Revenue CAGR 10Y
8%
Over the last year, the Revenue growth was 21%. The average annual Revenue growth rates for Bandai Namco Holdings Inc have been 14% over the past three years , 11% over the past five years , and 8% over the past ten years .