Nexon Co Ltd
TSE:3659
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EV/S
Enterprise Value to Sales (EV/S) ratio compares a company`s total enterprise value to its revenue. It shows how much investors are paying for each dollar of the company`s sales, including both equity and debt.
Enterprise Value to Sales (EV/S) ratio compares a company`s total enterprise value to its revenue. It shows how much investors are paying for each dollar of the company`s sales, including both equity and debt.
Valuation Scenarios
If EV/S returns to its 3-Year Average (4), the stock would be worth ¥4 029.85 (51% upside from current price).
| Scenario | EV/S Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 2.6 | ¥2 669.5 |
0%
|
| 3-Year Average | 4 | ¥4 029.85 |
+51%
|
| 5-Year Average | 4.6 | ¥4 613.19 |
+73%
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| Industry Average | 1.7 | ¥1 701.09 |
-36%
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| Country Average | 1.1 | ¥1 120.63 |
-58%
|
Forward EV/S
Today’s price vs future revenue
| Today's Enterprise Value | Revenue | Forward EV/S | ||
|---|---|---|---|---|
|
¥1.2T
|
/ |
Jan 2026
¥475.1B
|
= |
|
|
¥1.2T
|
/ |
Dec 2026
¥544.2B
|
= |
|
|
¥1.2T
|
/ |
Dec 2027
¥555.4B
|
= |
|
|
¥1.2T
|
/ |
Dec 2028
¥578.6B
|
= |
|
Forward EV/S shows whether today’s EV/S still looks high or low once future revenue are taken into account.
Peer Comparison
| Market Cap | EV/S | P/E | ||||
|---|---|---|---|---|---|---|
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 2.6 | 23 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 7.4 | 34.2 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
71.8B USD | 3 | 14.6 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.2T JPY | 3.3 | 23 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.6B USD | 6.7 | 74.4 | |
| SG |
|
Sea Ltd
NYSE:SE
|
46.7B USD | 1.7 | 29.7 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
40.7B USD | 7.8 | -37.4 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
39.6B USD | 6.1 | -10 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
124B CNY | 3.4 | 32.9 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.7T JPY | 5.3 | 31.2 | |
| JP |
K
|
Konami Group Corp
XMUN:KOA
|
9.1B EUR | 3 | 19.3 |
Market Distribution
| Min | 0 |
| 30th Percentile | 0.7 |
| Median | 1.1 |
| 70th Percentile | 2 |
| Max | 12 107 466 |
Other Multiples
Nexon Co Ltd
Glance View
In the increasingly competitive realm of online gaming, Nexon Co Ltd. emerges as a titan whose foundation is deeply rooted in the vibrant gaming industry of South Korea. Established in 1994, this company swiftly carved a niche by harnessing the advent of the internet and the burgeoning appetite for digital entertainment. Unlike many contemporaries, Nexon chose to forego traditional distribution methods by embracing a free-to-play model where revenue flows from in-game microtransactions and virtual goods sold within immersive worlds. This strategic pivot underscored a departure from the pay-to-play norm, allowing players a no-cost entry point while enticing them to spend on character enhancements, items, and exclusive content. Central to Nexon's economic engine is its portfolio of massively multiplayer online games (MMOs) like "MapleStory" and "Dungeon Fighter Online," which not only capture the imagination of millions but also facilitate a community-driven experience that keeps players engaged over the long term. The company's games are infamous for their complex ecosystems and robust social interactions, encouraging a perpetual cycle of play that translates into sustained revenue streams. By regularly updating its offerings and adapting to market trends—such as mobile gaming—Nexon ensures its continued relevance in an industry marked by rapid evolution. In essence, Nexon thrives by leveraging its deep understanding of player dynamics and psychological incentives, building virtual worlds that captivate and monetize audiences across the globe.