Enad Global 7 AB (publ)
STO:EG7
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Enad Global 7 AB (publ)
STO:EG7
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Enad Global 7 AB (publ)
Enad Global 7 is a video game company that makes and publishes games for PC and console players. It owns and supports game studios, funds development, and helps bring finished games to market. Its business is built around selling games and related content, along with services tied to game publishing and development. The company makes money mainly when players buy its games, expansions, and other digital content, and when it earns publishing and development fees from partners. It also benefits when its studios create titles that can keep earning over time through continued sales and in-game spending. That makes the business less like a one-time product maker and more like a long-tail entertainment publisher. What sets Enad Global 7 apart is that it sits in the middle of the game value chain. It is not just a studio making one game, and it is not just a distributor; it combines development, publishing, and IP ownership. That gives it several ways to create value from a game, but it also means its results depend heavily on whether its studios can deliver titles that players want to buy and keep playing.
Enad Global 7 is a video game company that makes and publishes games for PC and console players. It owns and supports game studios, funds development, and helps bring finished games to market. Its business is built around selling games and related content, along with services tied to game publishing and development.
The company makes money mainly when players buy its games, expansions, and other digital content, and when it earns publishing and development fees from partners. It also benefits when its studios create titles that can keep earning over time through continued sales and in-game spending. That makes the business less like a one-time product maker and more like a long-tail entertainment publisher.
What sets Enad Global 7 apart is that it sits in the middle of the game value chain. It is not just a studio making one game, and it is not just a distributor; it combines development, publishing, and IP ownership. That gives it several ways to create value from a game, but it also means its results depend heavily on whether its studios can deliver titles that players want to buy and keep playing.
Revenue: EG7 reported Q1 net revenues of SEK 345 million, down 24% year over year, with management saying the decline was mainly due to FX and the timing of Fireshine releases rather than a structural slowdown.
Profitability: Adjusted EBITDA was SEK 51 million, with a 14.8% margin, while net profit turned positive at SEK 21 million versus a loss of SEK 18.5 million a year ago.
Cash flow: Operating cash flow was strong at close to SEK 90 million, helped by the underlying business and timing effects.
Growth pockets: Daybreak, Big Blue Bubble and Piranha all grew in local currency, and Daybreak was highlighted as the biggest contributor with strong momentum from Palia, EverQuest and DC Universe Online.
Pipeline: Management described 2026 as the biggest product slate in EG7’s history, led by Far Far West, Palia: Royal Highlands, MechWarrior 5 DLC 8, Aliens: Fireteam Elite 2 and EverQuest Legends.
Cost actions: The company continued cost cuts across Petrol and Piranha and also completed an earn-out settlement tied to Daybreak, which management said should improve cash generation over the next 12 years.
Aliens deal: EG7 is restructuring the Cold Iron arrangement into an acquisition, with management saying the deal is meant to clean up a related-party issue while preserving the existing economics.