Skillz Inc
NYSE:SKLZ

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Skillz Inc
NYSE:SKLZ
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Price: 5.47 USD 3.4% Market Closed
Market Cap: 97.7m USD
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Earnings Call Analysis

Q4-2023 Analysis
Skillz Inc

Company's Earnings Show Revenue Dip, Cost Control

The company faced a challenging fourth quarter in 2023, with a 38% year-over-year decline in revenue to $29 million. Even amidst these headwinds, there was a silver lining — a 34% quarter-over-quarter improvement in adjusted EBITDA loss to $12 million, and a significant year-over-year reduction in net loss, from $144 million to $21 million, boosted by a stringent focus on cost management. For the full year, the adjusted EBITDA loss stood at $70 million, substantially better than the $122 million shortfall in 2022. With a robust $312 million cash reserve and a keen eye on operational efficiency, the company is set to strategically deploy capital to enhance shareholder value.

Strategic Shifts to Improve VIP Involvement and Reactivation

The company is focusing on enhancing VIP satisfaction and increasing weekly tournament participation among this group. Additionally, there's an effort to reactivate previous VIPs who have reduced their engagement on the platform.

Organizational Growth and Leadership Changes

New hires in product development management, marketing, and data and analytics signify the company's expansion. Leadership is also bolstered with a new CFO and other finance executives. A move to a new Las Vegas headquarters has resulted in benefits to team collaboration, productivity, and accountability.

User Acquisition and Efficiency Improvements

User acquisition was reduced in Q4 from Q3 but improved in efficiency, with the payback period moving towards the company's six-month target. This disciplined approach to marketing investment is guided by a desire for profitable growth while maintaining prudent spending.

Developer Relations and New Game Launches

A revised developer revenue share agreement, now based on entry fees rather than a percentage of profits, aims to simplify earnings for developers. This change led to the introduction of new games with over a dozen launched in Q4 and an expected two to threefold increase in game launches projected between Q1 and Q2 of this year. While new game development is a long-term investment taking 6 to 18 months to develop and scale, it is deemed crucial for the sustainability of the platform.

Toward Profitability: Reducing Losses and Managing Cash Flow

The company is on a path towards profitability with a reduction in adjusted EBITDA losses and improved cash management practices. In Q4, adjusted EBITDA loss shrank to $12 million from $18 million, and operating cash burn decreased significantly. With a substantial cash reserve, the company has a runway to achieve sustainable, profitable growth.

Financial Performance Overview

Q4 saw a 38% year-over-year decrease in revenue, which amounted to $29 million. The paid user conversion rate also saw a slight decline from 16% to 15%. Despite the dip, the company expresses confidence in its ability to enhance the payback period and growth trajectory.

Expense Management and Cost Reductions

Sales and marketing expenses have been reduced by 28% year-over-year, with a corresponding decrease in general and administrative expenses. This illustrates the company's ongoing efforts to manage operating expenses while navigating a challenging financial landscape.

Net Loss Improvement

The net loss stands at $21 million after accounting for impairment charges, which is a notable improvement compared to the $144 million loss in the same quarter of the previous year. Adjusted EBITDA has also improved, with the losses down from the previous quarter, indicating a positive direction in financial performance.

Earnings Call Transcript

Earnings Call Transcript
2023-Q4

from 0
Operator

Good afternoon, all. I would like to welcome you all to the Skillz Inc. 2023 Fourth Quarter Results Call. My name is Harry, and I'll be your moderator for today's call.

I would now like to pass the conference over to your host, Jim Leahy, from JCIR to begin. So Jim, please go ahead.

J
James Leahy

Good afternoon, and welcome to the Skillz 2023 Fourth Quarter and Full Year Earnings Conference Call. On the call today are Andrew Paradise, Skillz' Co-Founder and CEO; Casey Chafkin, Co-Founder and CSO; and Gaetano Franceschi, CFO.

This afternoon, Skillz issued its earnings release reporting the preliminary unaudited fourth quarter and year ended December 31, 2023, results, which is available on the company's Investor Relations website. The company is in the process of completing its financial statements and other disclosures for the fiscal year ended December 31, 2023. As a result, the company will file an extension for the filing of our annual report on Form 10-K for the year ended December 31, 2023. Accordingly, the company is announcing preliminary results for the year, which are based on currently available information and are subject to revision as management completes its internal review.

The company's independent registered public accounting firm has not finalized its review of these preliminary financial results or its audit of the financial statements for the year ended December 31, 2023. Actual results may differ from these preliminary financial results and other financial information due to the completion of our internal procedures, the audit of the company's financial statements final adjustments and other developments that may arise between now and the time the results are finalized. Further disclosure is included in the Form 12b-25 filed with the SEC. The company expects to file its annual report on Form 10-K for the year ended December 31, 2023, by March 29, 2024.

Before I turn the call over to Andrew, please note that some of management's comments today will include forward-looking statements within the meaning of federal securities laws. Forward-looking statements, which are usually identified by the words such as will, expect, should or other similar phrases, are subject to numerous risks and uncertainties that could cause actual results to differ materially from what we expect. Therefore, you should exercise caution in interpreting and relying on them. We refer you to the company's SEC filings for a more detailed discussion of the risks that could impact future operating results and financial condition.

During the call, management will discuss non-GAAP measures, which it believes can be useful in evaluating the company's operating performance. These measures should not be considered in isolation or as a substitute for our financial results prepared in accordance with GAAP. A reconciliation of these measures to the most directly comparable GAAP measure is available in the company's fourth quarter 2023 earnings release.

With that, I'll turn the call over to Andrew for some opening remarks, followed by Gaetano for a discussion of our financial performance before we open the call for questions. Andrew?

A
Andrew Paradise
executive

Thank you, and good afternoon to everyone. Throughout the fourth quarter, we made further progress on the 4 strategic pillars we laid out last year that we expect will position Skillz to return to generate consistent top line growth and positive cash flow. These 4 pillars are: first, enhancing our platform to improve customer developer engagement and retention; second, up-leveling our org; third, improving our go-to-market efficiency; and fourth, demonstrating a clear path to profitability.

But before I review the progress we've made on our 4 strategic pillars, I want to revisit a key topic that we've discussed in our most recent calls, our fair play initiative. We're bringing attention to the disruptive use of bots and to fraud players of their hard-earned money. It's critical to ensure the long-term viability of our industry. We're standing firm on our commitment to eradicate unfair bots as companies who deploy them are attacking the very essence of fair competition while eroding player trust.

With our proprietary platform, every player has ensured fair matchups against real opponents of the same skill level. As part of our patent infringement lawsuit against AviaGames, we uncovered evidence indicating that AviaGames is committing to consumer fraud through their deceptive use of bots, which means the games on their platform are rigged against the player. We know there are other companies acting in a similar manner and believe these companies' deceptive use of bots is defrauding consumers of more than $1 billion.

Last week, we initiated a lawsuit against the Papaya Gaming in regards to their fraudulent use of bots. There's now a federal class action lawsuit brought by players against AviaGames related to its use of bots, and we anticipate more lawsuits like these being brought against our competitors for using bots to engage in fraud.

It's important to note that these are not small companies. They engage with millions of players and billions of tournaments and their games are now top ranked in the app stores. In highlighting this issue, we're not trying to reduce competition, but rather ensure that there's a level playing field where all industry players maintain the same level of commitment to fairness and to providing a transparent experience. Since we're the leading company that does not engage in bot fraud, we anticipate the elimination of this practice would dramatically benefit our CAC and LTV, which would greatly accelerate the turnaround of our business.

As pioneers and leaders, it's our responsibility to lead the charge for a fair future while building trust of players at scale. I mentioned our patent infringement against AviaGames. And in that case, there's been a very positive development for Skillz. Recently, a jury awarded $42.9 million after finding that AviaGames did, in fact, willfully infringe on our patents. As the jury found AviaGames acted willfully, our initial damages award may be enhanced to include trouble damages and attorneys' fees.

In addition, there's important evidence introduced in that patent lawsuit, which will be useful in the prosecution of our copyright infringement and false advertising claims against AviaGames. We remain dedicated to fostering fair play across our industry. And along those plans, we continue to enhance our trust and safety teams.

We also have an expanding portfolio of advertising content that promotes fair play while at the same time, educating consumers. It's important to note that our expectation for achieving positive adjusted EBITDA by late this year is not contingent on the favorable outcome of the AviaGames lawsuit or for that matter, on the eradication of bots by other industry players. Our path to achieving our goal of adjusted positive EBITDA is determined by the continuing success of the turnaround initiatives.

So with that, let me turn back to our fourth quarter and first quarter-to-date progress and an update on our 4 pillars before turning over the call to our CFO, Gaetano, for a review of the financials.

Improving retention and monetization along with growing our audience takes time. And while we're making progress, we continue to see an impact on our near-term operating results. Our Q4 results reflect the continued lag in our traffic levels including from our VIPs, as paying monthly active users were 137,000 in Q4 compared to 168,000 in Q3.

Importantly, we've significantly slowed the audience decline in January and February and are attracting to a more stable audience in March. We believe we've reached a level from which we can grow our paying audience. We're also doing an increasingly better job on expense management as reflected in the 25% decline in operating expenses compared to both the year-ago period and Q3 and the continued improvement in our adjusted EBITDA loss.

Our focus has been to improve our unit economics, which we believe we have achieved now in the early part of Q1, and we're now transitioning to growing our audience. We've been focusing on new future launches and improved retention engagement, proactively engaging our customers where they are on the platform and reactivating lapsed users as well as continuing to optimize customer acquisition costs to drive profitable growth.

We're getting closer to this inflection point as we are approaching our goal of a 6-month payback, and we're beginning to transition our efforts towards scaling in areas where we see positive returns. A key focus in this regard is our VIP engagement. Our retention and reactivation efforts or the segment account for a large part of our profits. We built a unique platform and as we prioritize potential engagement improvements alongside healthy user economics, we believe we can generate significant returns for all of our shareholders.

Turning to the highlights of our first pillar. Our efforts to enhance our platform to improve customer and developer engagement retention. Our product team is building on a new future pipeline and on our Q3 call, we highlighted the retention, engagement, virality and monetization uplift generated by the introduction of daily challenges and progressive leagues.

In Q4, we introduced the Instant Match feature, which offers players immediate results on tournaments as they play via the Instant Match pop-up, and we're seeing, again, the results in line with expectations. We also released Account Merge which allows our players who inadvertently created multiple accounts on multiple apps in different games to now merge all of their experience. The purpose of this feature is really to offer a better player experience but also to reduce the number of player support requests.

As we look over the balance of 2024, we expect our future lease momentum will continue. To date, in Q1, we've introduced several new features, and we expect to introduce several additional new features by the end of Q2. It's really exciting to see the platform launching meaningful new features for all of our players worldwide.

An important part of our [ ownership ] to enhance our platform to improve customer engagement attention is our work to improve the experience of our best and most active players, our VIPs. The goal of this program is to increase VIP satisfaction and drive an increase in the number of weekly tournaments played by our VIPs. We're also focusing on reactivating prior VIPs by targeting those that have decreased their play in the platform. We continue to enhance our live ops capabilities, which allow us to look at trends on the platform in real time and initiate offers to drive retention and engagement. This should be particularly beneficial to our efforts to improve the VIP experience.

Turning to our second pillar, up-leveling our org. In the past several months, we brought on several new product development management hires. We've also continued to expand our marketing team as well as our data and analytics resources. We've strengthened our finance team with the addition of Gaetano as our new CFO and the hiring of a new Controller and Head of FP&A. Our move in to our new Las Vegas headquarters in late January has reduced our physical footprint and led to an improvement in collaboration, productivity and accountability across the org.

Moving on to our third pillar, our go-to-market. We reduced user acquisition in Q4 from Q3, and UA remains at its lowest level since 2018. The payback period for UA in Q4 was sequentially better than prior quarters, and we exited February the payback period that's approaching closer to our stated goal of 6 months. As such, we're looking to transition our focus to spending to drive profitable growth while maintaining financial discipline on UA spend.

As part of this effort, we're now spending more through Aarki, which provides us with better pricing and better transparency and keeps our margin within Skillz. Moreover, in Q4, we launched our highest number of prize-enabled games since Q2 of last year, which is also the highest since we started turning around our business.

As we discussed in Q2 last year, we relaunched our developer revenue share agreement. This means we now share revenue based on entry fees as opposed to a percentage of profits, which is much easier for our developer partners to understand and monitor real time.

With this change, we've seen developers, including several of our biggest introduced new games for the first time in quite a while, we've seen developers reengaging and growing the platform. There are over a dozen new games launched on the platform in Q4, and we expect 2 to 3x that number of gains to launch between Q1 and Q2 this year. New game development typically takes 6 to 18 months to develop and scale and so the return profile of these activities will be lagging but it's necessary for the future of a healthy platform.

Finally, before turning over the call to Gaetano for a review of our Q4 results, I'll talk a little bit about our fourth pillar, which is demonstrating a clear path to profitability. Based on our Q4 performance and the trends to date in Q1, I'm encouraged by the progress we've achieved to become profitable. We remain optimistic that we're on pace to achieve our goal of generating positive adjusted EBITDA on a run rate basis for the end of this year. Our adjusted EBITDA loss continued to improve in Q4 to negative $12 million from negative $18 million in Q3 on $7 million lower revenue. Excluding legal fees for the AviaGames lawsuit, our adjusted EBITDA loss in the quarter was $8 million. In Q4, we continued to improve our cash management as our operating cash burn was negative $12 million compared to negative $18 million in Q3. Given our net cash position of approximately $178 million and the quarter-over-quarter improvement of our operating cash flow, we have significant runway to return our business to sustainable and profitable growth.

I also want to highlight that in our view, our current valuation gives no weight to either the progress we've made against our plan to improve the business, the trajectory we're on to generate a positive adjusted EBITDA run rate by late this year and the value of our operating platform. As such, in the second half of last year, we were active on our $65 million share repurchase authorization. We still have over $50 million remaining in our share repurchase reauthorization program as of the end of December 31, 2023.

In closing, while real progress is being made, I hope it's evident we still have a lot of work to do. Skillz Board, management team and the entire organization is firmly dedicated to successfully executing our 4 pillars in creating a strong foundation to create value for our shareholders.

And with that, I'll turn it over to Gaetano.

G
Gaetano Franceschi
executive

Thank you, Andrew, and good afternoon, everyone. I'm pleased to be with you on the call today following my joining Skillz in early January, and I'm looking forward to speaking with you going forward.

For the 2023 fourth quarter, revenue was $29 million, down 38% year-over-year and down 20% sequentially. Our paid user conversion rate, which is paying MAU divided by MAU, was 15% in Q4 and slightly down from 16% in Q3 due to our prioritizing the optimization of our platform over user acquisition in the prior quarter. As Andrew indicated, we are confident in our ability to continue to improve our payback period and begin to invest to grow sequentially.

Turning to OpEx. Research and development expense was $3 million, down 54% year-over-year. On a GAAP basis, R&D was 12% of Q4 revenue. Sales and marketing expense was $23 million, down 28% year-over-year, including $2 million of stock-based compensation. On a GAAP basis, sales and marketing was 79% of Q4 revenue compared to 74% in the year ago quarter and 88% in the prior quarter.

General and administrative expense was $22 million, down slightly year-over-year inclusive of $8 million in stock-based compensation. On a GAAP basis, G&A was 75% of Q4 revenue.

Net loss of $21 million, inclusive of a $3 million impairment charge on goodwill and long-lived assets compared to a net loss of $144 million in Q4 2022, which included a $117 million impairment charge.

Adjusted EBITDA loss in the fourth quarter was $12 million, a 34% improvement quarter-over-quarter. Adjusted EBITDA margin improved from negative 51% in Q3 to negative 42% in Q4. For the 2023 full year period, adjusted EBITDA loss of $70 million improved by $52 million from a loss of $122 million for 2022. Our cost structure will benefit this year from lower cost for items including legal, audit and insurance fees as well as continued prudent management of our cost base.

Additionally, interest expense will continue to decline given the reduction in outstanding debt. We ended the fourth quarter with $312 million of cash comprised of $302 million in cash and cash equivalents and $10 million in restricted cash. At the end of 2023, we had approximately $123 million of total outstanding debt. With our improving cash burn rate, we have the flexibility to deploy capital to enhance shareholder value.

At this time, we'll turn the call to the operator for the Q&A session.

Operator

[Operator Instructions] And for our first question today, we will go for the line of Clark Lampen of BTIG.

W
William Lampen
analyst

I've got two. Maybe first, Andrew. I'll ask for your help sort of bridging the gap on two fronts, and maybe Gaetano can chime in here. But as we think about a $12 million EBITDA loss this quarter tracking towards sort of a positive number a year from now, can you help us with, I guess, sort of the high-level guardrails, is this going to be mostly revenue driven? Or is there a sort of cost reduction component here?

And then as part of the sort of revenue improvements, how much does sort of what's going on with the fair play initiative really play into this? I understand that it's important, but as you're sort of working through things with the Avia right now, are these sort of monetary penalties? Are you seeing the elimination of sort of harmful practices? Just curious how much that's going to sort of contribute here.

A
Andrew Paradise
executive

Thanks, Clark. Great question. So maybe -- sorry -- anyways -- thank you, Clark. Those are a great questions. So maybe I'll just recap for everyone on the call. First question is thinking about our losses and what the guardrails are for improvements. And the second question is really thinking about how important is fair play overall to getting to cash flow positive. Gaetano, do you want to first hit the EBITDA losses and then I can talk a little bit about fair play?

G
Gaetano Franceschi
executive

Yes, sure. Thanks, Clark, for the question. The way we're kind of thinking about this is that, for us, the growth is going to come through sequential user growth as well as continued retention and monetization improvements through launches in our platform. We have a large slate of activities that we want to do to improve the platform, improve our unit economics now that we've kind of flattened -- we think we've kind of flattened on our audience.

We don't have large plans for -- go ahead -- sorry go ahead, Andrew.

A
Andrew Paradise
executive

Sorry, we're not in the same room. Maybe I can chime in. And I think one of the things, Clark, that we're really -- we've been talking about for several quarters is getting our paybacks down to 6 months, which would be probably about 2 to 3x better than the industry average of 12 to 18 months. So we've been cutting user acquisition. We've been focusing on really getting very efficient in all of our digital marketing. And we're approaching that 6-month level now in Q1.

So regardless of whether or not we can change the botting practices throughout the industry, that's something we can control and something that we're working on. So we don't need fair play to drive profitability, and we don't need to stop bots to get to our goal of cash flow positive this year and to grow our revenue from here out. It certainly would be a very helpful tailwind to the business overall.

And I'd say even beyond that, the things that are going on with companies like Avia, it's not just business related, it's also potentially criminal. These are companies where they're marketing to players that they're running a similar service to Skillz, a multiplayer competition system where the people that are actually paying these companies when they go to play, they're -- instead of playing real people, they're playing against bots. And Avia, for example, it's already been publicly announced that they've received a federal grand jury subpoena. They are also in a class action lawsuit now that's been filed.

And it's also, I think, out there, we filed in the last 2 weeks against the Papaya Games for their fraudulent use of bots. We are -- as the inventors of the space, it's one of these things that I really kind of think about almost every day that we went out at our IPO and talked about all the data science we built to stop cheating to stop fraud, to ensure fair play, all of the work that went into building out systems so we can actually process not just withdrawals, for players of real money funds, but also as many of you may know, we ship a variety of real-world goods ranging from everything from a T-shirt to a jet ski to a car to players depending on their winnings.

One of the things I'd point out that it's a lot easier if the players aren't earning on service. So if all the players are engaging against bots and the company -- and one of these companies in the industry is just capturing those payments, they really don't have any of the same cheating, fraud, payment and fulfillment issues that are important issues and things that we had to solve to build this platform.

So I think -- I'm a little long-winded here, but I do think it's really important to drive awareness of this. It's something that every investor or a prospective investor on this call, just by letting them know about this happening in our industry, it's already helping change the future of the industry.

And to give you an idea of how big this is, we estimate that bot-driven fraud is over $1 billion now in the U.S. So it's very, very sizable. And it doesn't just deprive our business from being able to acquire those players. It's driving up the customer acquisition cost across the industry because confusingly, some of our products are being marketed to the same audience. It's obviously -- it's creating trust issues for other players where they've been defrauded, and they're now potentially in that class action lawsuit against one of these companies. So yes, I can't say enough how much how much it's impacting the industry and how important it is for us all to think about now over $1 billion of fraud and growing.

Operator

And we have no further questions in the queue today, so I'd like to hand back to Andrew Paradise for any closing remarks.

A
Andrew Paradise
executive

Well I just want to thank everyone for joining us today. I know we have historically been fielding just analyst questions. We're going to start to engage much more deeply with our investor audience in the next few quarters as we finish our turnaround. I look forward very much to providing you with an update on our progress as we return Skillz to sustained and profitable growth, and we look forward to speaking with you again when we report our first quarter results. Until then, thank you.

Operator

This concludes today's call. Thank you all for joining. You may now disconnect your lines.

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