Dolby Laboratories Inc
NYSE:DLB

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Earnings Call Analysis

Q3-2024 Analysis
Dolby Laboratories Inc

Dolby Q3 Shows Resilience Amid Uncertain Market

In Q3 2024, Dolby's revenue was $289 million, down 3% year-over-year but above guidance. Licensing income was $267 million, down 2%, while product revenue was $22 million, down 14%. Dolby expects Q4 revenue between $300-$320 million, with full-year revenue around $1.27-$1.29 billion and EPS within $3.60-$3.75. Despite market challenges, Dolby's content ecosystems in Dolby Atmos and Vision are growing, especially in automotive and mobile sectors. The acquisition of GE Licensing and THEO Technologies is set to strengthen Dolby's IP portfolio and drive future growth.

Quarterly Performance Highlights

Dolby Laboratories' Q3 performance exceeded expectations, with revenues of $289 million and profitability above the high end of prior guidance. Licensing revenue was $267 million, down 2% year-over-year, while products and services revenue was $22 million, down 14% year-over-year. Despite challenges, Dolby generated $21 million in operating cash flow【7:0†source】【7:1†source】.

Market Dynamics and Challenges

The current market environment remains uncertain and dynamic, impacting Dolby's foundational audio segment. Global device sales have been soft, and revenues from set-top boxes and gaming consoles have been lower than expected. Cinema products also struggled due to a sluggish box office and postponed capital expenditures by exhibitors【7:0†source】【7:1†source】.

Strong Growth Areas

Dolby continues to see strong performance in Dolby Atmos and Dolby Vision. This quarter, substantial content growth, including sports broadcasting and mobile adoption, drove these technologies' success. Automotive partnerships expanded with Dolby Atmos now available in vehicles from GM, Rivian, and Hyundai. TV market penetration increased slightly, helped by strong partners like Hisense and TCL【7:2†source】.

Financial Guidance and Outlook

For Q4 fiscal 2024, Dolby expects revenue between $300 million and $320 million, with licensing revenue ranging from $275 million to $295 million. Non-GAAP gross margins are forecasted at around 88%, and operating expenses between $190 million and $200 million. The effective non-GAAP tax rate is projected at 23%, with expected EPS ranging from $0.61 to $0.76 per diluted share. This guidance implies full-year revenue between $1.27 billion and $1.29 billion, a slight decline due to lower unit shipments and cinema revenue【7:3†source】【7:4†source】.

Strategic Acquisitions

Dolby made significant strategic moves, including the pending acquisition of GE Licensing, which will bolster its patent portfolio, especially in imaging. This acquisition is expected to be accretive to non-GAAP operating margins and EPS in fiscal 2025. Additionally, Dolby invested $55 million in acquiring THEO Technologies to enhance its Dolby IO offering, aiming to meet the demand for real-time, personalized experiences in sports and entertainment【7:2†source】【7:3†source】【7:4†source】.

Shareholder Returns

Dolby repurchased $35 million of common stock and increased its share repurchase authorization by $350 million, bringing the total authorization to $420 million. Additionally, the company declared a $0.30 dividend, up 11% from the previous year. Dolby ended the quarter with just under $1 billion in cash and investments【7:0†source】.

Engagement and Future Prospects

Despite a challenging market, Dolby's creation and distribution of Dolby-enabled content is growing steadily, driven by strong engagement from partners. The company remains well-positioned for future growth as economic conditions improve. Dolby aims to grow earnings faster than revenue while continuing to invest in innovation【7:0†source】【7:1†source】.

Earnings Call Transcript

Earnings Call Transcript
2024-Q3

from 0
Operator

Ladies and gentlemen, thank you for standing by. Welcome to the Dolby Laboratories Conference Call discussing fiscal third quarter results. [Operator Instructions] As a reminder, this call is being recorded, Wednesday, August 7, 2024.

I would now like to turn the conference over to Mr. Peter Goldmacher, Vice President of Investor Relations. Peter, please go ahead.

P
Peter Goldmacher
executive

Thank you, operator, and good afternoon, everyone. Welcome to Dolby Laboratories' Third Quarter 2024 Earnings Conference Call. Joining me today are Kevin Yeaman, Dolby Laboratories' CEO; and Robert Park, our CFO.

As a reminder, today's discussion will include forward-looking statements, including our fiscal 2024 fourth quarter and full year outlook and our assumptions underlying that outlook. These statements are subject to risks and uncertainties that may cause actual results to differ materially from the statements made today, including, among other things, the impact of macroeconomic events, supply chain issues, inflation rates, changes in consumer spending and geopolitical instability on our business.

A discussion of these risks and additional risks and uncertainties can be found in the earnings press release that we issued today under the section captioned forward-looking statements as well as in the Risk Factors section of our most recent quarterly report on Form 10-Q. Dolby assumes no obligation and does not intend to update any forward-looking statements made during this call as a result of new information or future events.

During today's call, we will discuss non-GAAP financial measures. A reconciliation between GAAP and non-GAAP financial measures is available in our earnings press release and in the Interactive Analyst Center on the Investor Relations section of our website.

With that, I'd like to turn the call over to Kevin.

K
Kevin Yeaman
executive

Thank you, Peter, and thanks to everyone joining us on the call today. Revenue for the quarter came in just above the midpoint of the range that we provided you on the last earnings call and earnings were above the high end of the range. For the full year, we now expect revenue to be down approximately 1% to 2%, which is at the lower end of what we've been expecting throughout the year. We are not making any changes to our non-GAAP EPS guidance for the year.

Our foundational audio revenue is coming in lower than we expected as global device sales in aggregate have been soft all year. And we are seeing lower-than-expected units in set-top boxes and gaming consoles for the second half of the year.

In products and services, cinema products are coming in lower than we expected as the box office remains sluggish and exhibitors continue to push out CapEx. Dolby Atmos and Dolby Vision are performing slightly ahead of our expectations as strong content growth continues to drive device attach rates.

Dynamics remain stable and ongoing engagement from the broader ecosystem of creators, distributors and device manufacturers are driving a steady stream of product launches across all device families.

We continue to be confident in our growth opportunity with Dolby Atmos and Dolby Vision, and we have a strong position with our foundational audio technologies, which are well positioned as our end markets return to more normal cycles.

Moving on to the highlights for the quarter. We continue to enjoy momentum in content for Dolby Atmos and Dolby Vision, which is driving growth in autos, TVs and mobile, our 3 biggest areas of opportunity. Starting with content, I'm happy to share that as of this spring, over 25,000 TV shows and movies have been made available in Dolby Vision, a significant milestone considering that we launched Dolby Vision in October of 2015 with just 13 movies from one studio and one TV OEM. Since that initial launch, Dolby has worked across the ecosystem on a global basis to add studios, production companies, product partners, content service providers and device partners to the Dolby Vision story. And we are taking that Dolby Vision momentum in TV and movies into live sports.

Comcast Xfinity in the U.S. and a variety of global partners are making the Olympics available in Dolby Atmos and Dolby Vision, which builds on the momentum we've seen throughout this year. In Q3 alone, the Cricket World Cup, European Championship soccer, Wimbledon, the NHL and NBA post seasons were all available in Dolby Atmos and Dolby Vision. And of course, we aren't stopping there. In May, Tencent Music cited Dolby Atmos music on their earnings call, mentioning that we help them to drive 20% year-over-year growth by making their music offerings more attractive and stickier, which is something we love to hear. And Audible recently announced that they will continue to expand their library of Dolby Atmos content with full cast audio productions of all 7 Harry Potter books scheduled to premiere in late 2025.

Moving on to automotive. GM announced this quarter that the 2025 Cadillac OPTIQ will feature Dolby Atmos, our first car with GM. And also this quarter, Rivian announced that the second generation of its flagship vehicle, the R1 will support Dolby Atmos. And Hyundai announced that its luxury brand Genesis will make Dolby Atmos standard across 5 models starting in Korea. We now have 20 OEM partners for Dolby Atmos and the momentum continues to build.

In TVs, we are seeing a slight uptick in attach rates. Hisense and TCL, which are both strong adopters of Dolby Atmos and Dolby Vision continue to gain market share and we continue to get incremental wins as other TV OEMs look to bring Dolby Atmos and Dolby Vision deeper into their lineups in order to compete more aggressively in certain markets. Also contributing to the momentum are additional drivers like the growth in sports content that we just covered.

Lastly, in mobile, in addition to the steady rollout of new models from most of our mobile OEM partners, Transient added a Dolby-enabled low-cost phone to consumers in Malaysia, as the company continues to sell affordably priced, higher-end phones aggressively into Africa, the Middle East, India and Southeast Asia.

Moving on to M&A. I'd like to briefly discuss our pending acquisition of GE Licensing, which complements, strengthens and expands Dolby's patent offerings, particularly in imaging and represents a compelling financial profile of durable, reoccurring high-margin revenue. This transaction adds a significant portfolio of video codec technologies that provide best-in-class video compression while also enabling better overall picture quality and higher resolution, which is particularly important in applications like streaming and video conferencing.

In addition to strengthening our current video patent licensing programs, this acquisition continues to position us well for new licensing opportunities. These patents are primarily monetized through patent pools, which are collaborative licensing structures that enable industry efficiency and promote long-term growth by facilitating the adoption of its next-generation standardized technologies. We expect the transaction to close by the end of the fiscal year and expect it to be accretive on a non-GAAP basis to operating margins and EPS in fiscal 2025.

Also on M&A, we recently enhanced our Dolby IO offering with the acquisition of THEO Technologies for $55 million. As we've talked about, we are seeing demand from companies in sports and entertainment who are looking to create real-time and personalized experiences.

THEO addresses a similar customer base with complementary technologies. This acquisition gives us more momentum from both a product and customer perspective and a stronger foundation to build on. Neither of these deals will have a material impact on FY '24.

In summary, we continue to operate in an uncertain and dynamic market environment with lower unit shipments and cinema box office weighing on revenues this year, particularly in foundational. At the same time, we continue to grow our Dolby Atmos and Dolby Vision content ecosystems across movie, TV, sports and music and to grow device adoption, particularly in automotive, TV and mobile.

We remain committed to growing earnings faster than revenue while investing in a healthy portfolio of innovation, and we are strengthening our imaging offerings with a financially attractive acquisition. I continue to be very excited about the opportunities in front of us and the opportunity to deliver revenue and earnings growth.

And with that, I'll turn the call over to Robert.

R
Robert Park
executive

Thanks, Kevin, and thanks to everyone joining us on this call today. Before we review the quarter in some detail, I'd like to hit the highlights. First, revenues for Q3 were above the midpoint of the range we laid out on the Q2 earnings call, and profitability came in above the high end of the range. Second, the environment remains uncertain and dynamic. Our revenue guidance for the full year is skewing towards the lower end of what we've been describing as roughly flat all year, and our non-GAAP EPS range is unchanged. And third, as I have said before, we feel good about our long-term growth prospects and our value proposition remains strong and our financials are solid. Q3 revenue was $289 million, down 3% compared to the year ago quarter, but above the midpoint of guidance we shared with you on the last earnings call. Licensing revenue of $267 million was down 2% year-over-year. Products and services revenue was $22 million, down 14% year-over-year.

Detailed licensing performance by end market is on our IR website, but I'd like to point out some noteworthy details. As a reminder, timing of recoveries, minimum volume commitments and true-ups can drive volatility between quarters. For example, mobile, which benefited from minimum volume commitments this quarter, was up 25% year-over-year, but will still be down slightly for the full year. Similarly, consumer electronics revenue was down 18% year-over-year in the quarter, but we expect revenue to be down slightly for the full year.

We expect Broadcast revenue to be down year-over-year for the full year, driven by tough comps in terms of timing and size of deals and lower set-top box revenue.

On the flip side, we continue to expect solid growth in other markets, driven by imaging patent admin fees and increased adoption of Dolby Atmos and auto. PC is benefiting from minimum volume commitments and slightly higher unit volumes.

Moving to the bottom line. We earned $0.71 per diluted share on a non-GAAP basis, above the high end of our guidance, primarily due to stronger revenue, lower operating expenses and higher nonoperating income and we generated $21 million in operating cash flow. As a reminder, cash flow will fluctuate quarter-to-quarter due to timing of deals, but over time, operating cash flow will correlate to non-GAAP net income. GAAP operating expenses included a restructuring charge of approximately $4 million for severance and related benefits as we continue to align resources with our strategic priorities.

Moving on. We repurchased $35 million of common stock, and we have $72 million remaining on our repurchase plan authorization. We recently received board approval to increase the existing share repurchase authorization by $350 million, bringing our total authorization to about $420 million. We declared a $0.30 dividend, up 11% from our dividend a year ago and ended the quarter with cash and investments of just under $1 billion.

Turning to guidance. It continues to be an uncertain and dynamic market. Device shipments remain soft and the box office remains sluggish, which has negative implications for both our licensing and product and services revenue. At the same time, we continue to see steady growth of content created and distributed in Dolby technology, strong engagement from our partners and revenue from Dolby Atmos and Dolby Vision and imaging patents is performing a bit better than expected.

For Q4 fiscal '24, we expect revenue to be between $300 million and $320 million. Within that, licensing revenue is estimated to range from $275 million to $295 million. Gross margins should be approximately 88% on a non-GAAP basis. We expect non-GAAP operating expenses to be between $190 million and $200 million.

Our effective tax rate for Q2 is projected to be around 23% on a non-GAAP basis. So as a result, we estimate that non-GAAP EPS should be between $0.61 and 76% per diluted share.

This Q4 guidance implies full year revenue between $1.27 billion and $1.29 billion, at the lower end of what we've been describing as roughly flat revenue all year, as we are seeing lower-than-expected unit shipments and lower revenue from cinema. However, we still expect non-GAAP earnings to be within the range we've been discussing all year of $3.60 and $3.75.

To wrap things up, the creation and distribution of Dolby-enabled content continues to grow nicely, and our partners are still very engaged. Our financials remain solid, and we are well positioned for growth when economic conditions improve.

With that, I'd like to turn it back to the operator to open the line for your questions. Operator?

Operator

[Operator Instructions] Our first question comes from the line of Ralph Schackart with William Blair.

R
Ralph Schackart
analyst

Kevin, just on the macro, just to kick it off. Just curious what you observed this quarter in relation to what you observed last quarter. Was it sort of within balance maybe at the lower end, given sort of the slight tweak to guidance? But anything you could add on the macro? And then I have a follow-up.

K
Kevin Yeaman
executive

Yes, of course. Thanks, Ralph. Yes, I would say that as far as the macro goes, we're seeing much the same we've been seeing all year. I think that it's been -- it's fair to say, it's been a tough environment for our OEM customers over the last several years, but we see them I think, cautiously optimistic that things are stabilizing, looking for opportunities for growth. And we continue to have really strong engagement on content distribution devices for Dolby Atmos and Dolby Vision.

What we did see this quarter, Ralph, that was a little more specific is we, as I mentioned some softness in set-top boxes and gaming consoles.

So it's really the set-top boxes. Our -- the industry analysts and our customers and partners were expecting set-top boxes to begin to tick up through the year. They worked through a pretty big inventory level last year. And we're not seeing that. We're seeing it stay kind of flattish. And so we had a negative true-up in Q3 of $8 million, which was a set-top box with the biggest part, also continued weakness in gaming consoles and we see that continuing through the year. At the same time, there's always puts and takes in the quarter. So we had a few things come in early in Q3, which is why you didn't see it show up relative to our guidance for Q3.

So -- and then I would say on top of that, the box office continued to be pretty soft through the end of Q3. So we continue to see the pushing out of cinema product purchases. So I would say those 2 specific things were what contributed to the slight adjustment, but I wouldn't characterize it as a big macro change.

R
Ralph Schackart
analyst

Okay. Great. That's really helpful. And just one more. Just on the new patents that you acquired from GE. Curious if you could leverage these patents either into existing products or potentially for future products? I know it's in part that they've applied a video compression. So overall curious, perhaps could this help your Dolby IO efforts as well.

K
Kevin Yeaman
executive

This is really -- so first of all, we're always looking for opportunities that can expand or accelerate our existing business initiatives. And this is very much focused on our imaging patent business, where we license our through patent pools, which are collaborative licensing structures. And this is a really -- this -- for us, this is a pretty unique opportunity in terms of the ability to bring on a very attractive portfolio -- patent portfolio in the -- particularly in the video codec technology space. So it expands our presencing in imaging patents. It's a very attractive and durable set of revenue streams, and we expect it to be accretive to both nonoperating -- or sorry, non-GAAP operating income and EPS in the first year.

We also did -- as it relates to IO, we did also this quarter, acquire a start-up by the name of THEO Technologies, which we -- which does enhance the Dolby IO offering.

As you know, we're very much focused on sports and entertainment companies that are looking to offer real-time, more interactive digital experiences. We really refocused our efforts around that coming into the beginning of this fiscal year. THEO has a video player and features and functions that increase interactivity. They serve a very similar customer base. And so it's -- on the one hand, it's a buy versus build because it's a very complementary set of technologies. It allows us to provide a more complete solution. And we also think it can increase sales momentum because the ability to cross-sell. In fact, we have number of customer prospects in common. We're getting very positive feedbacks and so we're excited about that one as well.

Operator

Our next question comes from the line of Jim Goss with Barrington Research.

J
James Goss
analyst

First, I'd like to ask about Atmos in cars. You gave a number of usage points, including Cadillac OPTIQ, Rivian Genesis. In the Genesis, with 5 different models being used, that's pretty rare, I think, to this point. But I'm wondering if you're seeing that in a number of the other applications. And how -- do you feel you are picking up momentum in broadening the usage within cars?

K
Kevin Yeaman
executive

Yes. Thanks, Jim. Very excited to have Cadillac on board with the first model. And also, you would have seen that we had Rivian. Hyundai is now offering 5 models in Korea. And we continue to see -- we now have 20 OEM partners and we continue to see many of them expanding into additional models and get deeper into lineups.

And so this is an area where in Dolby Atmos and Dolby Vision for -- or sorry, Dolby Atmos for automotive, we're doing better than we expected coming into the year. It's a function of going deeper into lineups, continuing to bring on new models and some of those doing -- just exceeding their unit projections.

J
James Goss
analyst

Okay. And the way you're monetizing this is payment for -- it's not a royalty base, but it's more of an installation base in the products area. Is that correct?

K
Kevin Yeaman
executive

It's a -- it's our typical model. We get an amount for each car.

J
James Goss
analyst

Okay. And the movie business is at a low point, obviously, but it's been starting to recover and expectations are pretty high for '25 and '26. I'm wondering if that's prouding you to increase the number of theater installations either domestically or internationally or both? And just any comments you might have on that. But also the real monetization has been via TV applications, other consumer products. And I wonder if you might also elaborate on just how that penetration continues to go and whether you're getting similar royalties as you move to an expanded lower-priced SKUs.

K
Kevin Yeaman
executive

Yes. Thanks, Jim. So of course, as you know, we came into the year expecting that box office this year would be affected by the lingering effects of the strikes and the scheduling and the release schedule. And if anything, through the end of June that was probably a little softer than most expected. But at the same time, we and the industry are optimistic about '25 and '26 because a lot of those titles are -- there's a lot of great titles that will be ready to come out. And it's nice to see this quarter, the September quarter, off to a really strong start. .

So to answer your question, even as we've seen people pushing product sales later into the year or into next year, we're seeing increased engagement as it relates to Dolby Cinema and also the ability that we announced at CinemaCon to incorporate Dolby Vision and Dolby Atmos into existing exhibitor branded PLF. And that's because even throughout this period of time, beginning with the pandemic, and it's continued to be strong, the percentage of the box office that is going to premium large-format experiences, including Dolby Cinema is significantly increased as a percentage of the box office. So exhibitors see that and we have increased engagement as they look to increase their premium experience footprint as they -- and with optimism as they look at the potential for box office in '25 and '26.

J
James Goss
analyst

Within the United States, though, it's -- your contract is still an exclusive with AMC, I believe, with the full vision Atmos package.

So are you -- and I don't think that's changing. Are you finding out a number of other areas around the world where you are increasing that penetration and hoping to do the same in terms of spurring device shipments in those other markets as well?

K
Kevin Yeaman
executive

Yes. I'm sorry, you said device shipments, are we still on Dolby -- did you mean to Dolby Cinema or did you mean Dolby Cinema, I believe...

J
James Goss
analyst

Yes, Dolby Cinema, Dolby Cinema.

K
Kevin Yeaman
executive

Yes, okay. So yes, today, AMC is our partner in the U.S., and they're well over 150 screens. So it's a great partner with us. We also have a number of partners in Japan, in Europe, in Korea, where Megabox recently announced that they would expand with us. So we have a pretty good footprint across the globe and demand around the globe.

So I think as we go into next year, and it's -- like I said, it's a positive sign that Q4 is off to a good start, we're optimistic that we can begin to increase the number of Dolby Cinema and Dolby Atmos, Dolby Vision installations.

Operator

We have no further questions at this time. With that, we will conclude today's conference call. Thank you all for your participation. You may now disconnect.