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Take-Two Interactive Software Inc
Revenue
Take-Two Interactive Software Inc
Revenue Peer Comparison
Competitors Analysis
Latest Figures & CAGR of Competitors
Company | Revenue | CAGR 3Y | CAGR 5Y | CAGR 10Y | ||
---|---|---|---|---|---|---|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
Revenue
$5.5B
|
CAGR 3-Years
17%
|
CAGR 5-Years
11%
|
CAGR 10-Years
9%
|
||
Roblox Corp
NYSE:RBLX
|
Revenue
$3.4B
|
CAGR 3-Years
27%
|
CAGR 5-Years
49%
|
CAGR 10-Years
N/A
|
||
Playstudios Inc
NASDAQ:MYPS
|
Revenue
$310.9m
|
CAGR 3-Years
5%
|
CAGR 5-Years
10%
|
CAGR 10-Years
N/A
|
||
Electronic Arts Inc
NASDAQ:EA
|
Revenue
$7.4B
|
CAGR 3-Years
5%
|
CAGR 5-Years
8%
|
CAGR 10-Years
6%
|
||
Devolver Digital Inc
LSE:DEVO
|
Revenue
$92.4m
|
CAGR 3-Years
-24%
|
CAGR 5-Years
17%
|
CAGR 10-Years
N/A
|
||
H
|
Huuuge Inc
WSE:HUG
|
Revenue
$283.4m
|
CAGR 3-Years
-5%
|
CAGR 5-Years
4%
|
CAGR 10-Years
N/A
|
Take-Two Interactive Software Inc
Revenue Breakdown
Breakdown by Geography
Take-Two Interactive Software Inc
Total Revenue:
5.3B
USD
|
United States:
3.3B
USD
|
International:
2.1B
USD
|
Breakdown by Segments
Take-Two Interactive Software Inc
Total Revenue:
5.3B
USD
|
Digital Online:
5.1B
USD
|
Game:
4.7B
USD
|
Recurrent Consumer Spending:
4.2B
USD
|
Mobile:
2.7B
USD
|
Console:
2.2B
USD
|
Full Game And Other:
1.1B
USD
|
Advertising:
656.1m
USD
|
Pc And Other:
434.3m
USD
|
Physical Retail And Other:
237.4m
USD
|
Take-Two Interactive Software Inc
Glance View
Take-Two Interactive Software Inc., a titan in the gaming industry, has etched its place as a powerhouse by creating some of the most iconic video game franchises over the years. Founded in 1993 and headquartered in New York City, Take-Two operates through two major publishing labels: Rockstar Games and 2K. These labels catapulted the company to fame with franchises like Grand Theft Auto and NBA 2K, which have become cultural phenomena in their own rights. Both franchises exemplify Take-Two's strategic prowess in blending storytelling with interactive entertainment, appealing to a broad audience across different age groups. The company thrives on its ability to consistently deliver immersive experiences, filled with rich narratives and open-world environments that captivate the imaginations of millions globally. At the heart of Take-Two's business model is its razor-sharp focus on harnessing the potential of digital distribution and microtransactions. While the initial sales of its popular titles provide a substantial revenue stream, the company skillfully extends the longevity and profitability of its games through downloadable content (DLC) and in-game purchases. For instance, Grand Theft Auto V, released in 2013, continues to generate significant revenue and maintain player engagement through its online multiplayer component, Grand Theft Auto Online. This strategy ensures a steady flow of income even years after a game's initial release. Additionally, Take-Two's emphasis on recurrent consumer spending, bolstered by its premium pricing strategy and expansion into mobile gaming, ensures that it remains at the forefront of the industry, constantly adapting and capitalizing on the ever-evolving digital landscape.
See Also
What is Take-Two Interactive Software Inc's Revenue?
Revenue
5.5B
USD
Based on the financial report for Sep 30, 2024, Take-Two Interactive Software Inc's Revenue amounts to 5.5B USD.
What is Take-Two Interactive Software Inc's Revenue growth rate?
Revenue CAGR 10Y
9%
Over the last year, the Revenue growth was 0%. The average annual Revenue growth rates for Take-Two Interactive Software Inc have been 17% over the past three years , 11% over the past five years , and 9% over the past ten years .