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Earnings Call Analysis
Summary
Q2-2024
In the second quarter of 2024, Motorsport Games saw revenues increase to $1.9 million, up 8.2% due to strong digital game sales of Le Mans Ultimate. They reported a net income of $2.1 million, marking a significant turnaround from an $8.2 million loss a year prior. This improvement resulted from lowered operating costs and gains from settlements, including a $2.5 million agreement with IndyCar. Despite high cash burn reduction, the company may need additional funding within the year. Looking ahead, a subscription service is set to launch soon and their game will expand to more platforms, enhancing growth potential.
Thank you for standing by, and welcome to Motorsport Games, Inc. Second Quarter 2024 Earnings Call.
[Operator Instructions]
As a reminder, today's conference is being recorded. I would like to turn the conference over to Ben Rossiter-Turner from Motorsport Games, please go ahead.
Thank you, and welcome to Motorsport Games Second Quarter 2024 Earnings Conference Call and Webcast. On today's call is Motorsport Games Chief Executive Officer, Stephen Hood; and Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's second quarter 2024 earnings press release filed today after market close. This is available on the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. During the course of this call, management may make forward-looking statements within the meaning of U.S. federal securities laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward-looking statements.
Except as required by law, the company undertakes no obligation to update any forward-looking statement made on this call or to update or alter its forward-looking statements, whether as a result of new information, future events or otherwise. Please refer to today's press release and the company's filings with the SEC, including its most recent quarterly report on Form 10-Q for the quarter ended June 30, 2024, for a detailed discussion on certain risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today.
In today's conference call, we will refer to certain non-GAAP financial measures such as adjusted EBITDA as we discuss the second quarter 2024 financial results. You will find a reconciliation of these non-GAAP measures to their most directly comparable GAAP measures as well as other related disclosures in the press release issued earlier today, which is also available on the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. And now I'd like to turn the call over to Stephen Hood, Chief Executive Officer of Motorsport Games. Stephen?
Thank you, everyone, for joining this conference call today. Once again, it has been a productive and busy period at Motorsport Games in the quarter following the launch of our latest release, [ Le Mans Ultimate ] in February this year. This gain very much remains our top focus, and we're pleased to have delivered on major update, 4 patches and 19 hot fixes since the launch phase in order to bring additional features and improvements to the title for our players.
Our passionate development team Studio 397 have been working tirelessly to ensure that the momentum we gain did not go to waste and that the community supports the game through the early access process. We are delighted with the ongoing positive reception to our continued development of the title, and this positivity has shone through in a new revenue stream launched just recently. On July 23, we launched the first paid for downloadable content pack, or DLC, for the game. And despite Le Mans Ultimate still operating within its early access phase, the uptick for this new content has been encouraging. It is now clear there is a very core passionate fan base growing around this project with players eager for more content and more features, in VR to collaborative co-op game modes and more, we are pushing ahead to deliver these enhancements as soon as possible.
This has been underlined about our players' purchasing choice. Alongside the single deal C pack, we released a season pass. This season pass provides the ability to effectively prepurchase 4 packs, which included the 1 we released 2 weeks ago, with the remainder expected in the following 3 quarters for a discount worth around 25% of the final price. We are delighted to relay that almost half of all purchases were in favor of the larger, more expensive season pass.
This, of course, helps to further fund development of the game they are clearly heavily invested in. We had anticipated the season pass to account for 5% to 10% of purchases, whereas in reality, as of today, it accounts for around 46% of purchasing. In terms of the overall sales of the CLC content, I'm happy to report that already around 13% of Le Mans Ultimate users have purchased this content, once again, underlining the community sentiment surrounding the product. All of this has been achieved with no paid marketing budget. Thus far, we've predominantly relied on our own internal messaging efforts, supporting materials and social media platforms and good old-fashioned world of now. It shows a quality game with quality content has a place in today's market and suggest that we can attain much more with the product still in its infancy.
[indiscernible] maintain this has all of the necessary ingredients of a strong racing franchise. With continued product refinements, we are convinced that the time will soon come to add fuel to our sales efforts, reaching new fans and expanding our unit sales. To this end, we continue to explore how we might expand the platforms upon which Le Mans Ultimate is available and playable. During its early access period, the game has exceeded our internal objections and this success has resulted in us making the decision to accelerate our mission to make this game available on more formats, including [ Semi ] PlayStation and Microsoft Xbox games consoles. As part of our initiatives to increase revenue and support our development, you may previously have heard me speak about potential for a subscription service to come online, and we are now not far from bringing this online. With this, we will be looking to add new and innovative features to the title.
This subscription service will not be mandatory for our players, but we are confident that the passionate fan base will be excited to jump into what we will have to offer here. This will be the third revenue stream after call game sales and DLC. Our plan was always to deliver on 3 fronts. And as promised, the first 2 are operational, with the third expected to arrive shortly. Away from Le Mans Ultimate efforts, we still have a close and productive relationship with Kindred Concepts around the F1 Arcade project, an experience that continues to provide revenue and opportunity, particularly as they continue to expand now at 3 venues in the U.S. and U.K. We are being recognized as the technology suppliers for this experience and have been approached by other players in the space. Those interested in utilizing our technology that has been shown to be a market leader in providing solutions for event centers and hope to capitalize on this opportunity.
Additionally, we have undertaken efforts to improve our balance sheet and short-term cash needs, which includes a settlement agreement we reached with IndyCar LLC, resulting in a $2.9 million liability reduction. We also recently consummated a registered direct offering [indiscernible] raising around $1 million in gross proceeds that we expect to use to fund our business and operations and development, whilst we continue to explore all available revenue and investment avenues to deliver upon the evident promise that this company and its products have.
With a streamlined business, different tangent from historic challenges, successful spending controls and a reinvigorated development operation, producing arguably one of the market's most exciting racing titles for some years, we're delivering what I promised on my return last year. Nevertheless, our current product portfolio needs time and investment to flourish and as such, we are exploring strategic alternatives.
Now I would like to invite Stanley Beckley, our Chief Financial Officer, to talk about the financial results for the second quarter of 2024.
Thank you, Stephen, and good evening, everyone. As with previous earnings calls, I won't be offering any forward-looking guidance today. Instead, I will focus on providing an update on our financial results and highlights from the second quarter of 2024. Revenues for the quarter were $1.9 million, up by $0.2 million or 8.2% when compared to the same period in the prior year. The increase in revenues was primarily due to higher digital game sales from the release of Le Mans Ultimate on PC in February 2024. Net income for the quarter was $2.1 million compared to a net loss of $8.2 million for the same period in the prior year, an improvement of $10.3 million. The increase in net income is driven by a $6.9 million reduction in operating expenses related to headcount reductions, lower general and administrative expenses and no impairment of intangible assets recorded during the 3 months ended June 30, 2024, compared to the same period in the prior year.
The increase in net income is also due to the commission of a $2.5 million gain stemming from settlement and license agreement with IndyCar, LLC executed on May 17, 2024 and a gain of $0.6 million related to the settlement agreement with [indiscernible] Limited, the exclusive promoter of the British [indiscernible] car championship signed on April 12, 2024. Furthermore, the company recorded a $0.3 million gain from the sale on April 26, 2024, to [indiscernible] GT Limited noncore assets. Net income attributable to Class A common stock was $0.87 per share for the second quarter of 2024 compared to a net loss of $3.04 for the same period in the prior year. We are reporting an adjusted EBITDA loss of $0.2 million for the second quarter of 2024 compared to an adjusted EBITDA loss of $2.7 million for the same period in the prior year.
The improvement in adjusted EBITDA are the same as those costs in respect of a change in net income with a period and comparative quarter as well as a decrease in stock-based compensation compared to the prior year period. As it relates to liquidity, this continues to be a key area of focus for the company. Net cash used in operations for the 6 months ended June 30, 2024, was approximately $1.4 million, representing an average monthly net cash burn from operations of $0.2 million, down $1.2 million when compared to the average monthly cash burn of $1.5 million for the 6 months ended June 30, 2023. As of June 30, 2024, the company had cash and cash equivalents of $0.5 million, which had increased to $1.3 million as of July 31, 2024. The increase in cash and cash equivalent was primarily due to $0.9 million in net proceeds received from a registered direct offering transaction that closed on July 29, 2024. Based on our cash position and the average monthly cash burn, we do not believe there is sufficient cash on hand to fund company operations over the next year and that additional funding will be required in order to continue operations.
In order to address this liquidity shortfall, we are actively exploring several options, including, but not limited to, additional funding in the form of potential equity and debt financing of infants in the transactions. Strategic alternatives for our business, including but not limited to, the sale or licensing of our assets in addition to the recent sales of our NASCAR license and [ charging further ] cost reduction and structural initiatives. Thank you all for your time. And now I will turn the call back to Stephen for closing remarks.
Thank you, Stanley, and thank you to those joining us today. We continue to work hard on our U.S. Title Le Mans Ultimate, including the services and content related to maximizing the opportunity here. We're very pleased with how this has been received by our players, so much so that we can now accelerate plans to bring it to additional formats and reach a larger audience. Thank you for your time today.
Ladies and gentlemen, this concludes your conference call for today. We thank you for participating and ask that you please disconnect your lines.