Immersion Corp
NASDAQ:IMMR

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Immersion Corp
NASDAQ:IMMR
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Price: 9.09 USD 1.62% Market Closed
Market Cap: 292.5m USD
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Earnings Call Analysis

Summary
Q2-2021

Immersion's Q2 2021 Revenue Surges 94% with Strong Profitability

Immersion reported a remarkable 94% increase in Q2 2021 revenue, reaching $11 million, driven by strong performance across automotive, gaming, and mobile markets. The company achieved a net income of $5.3 million, a significant turnaround from the prior year's loss. Noteworthy is the automotive segment, where they expect double-digit growth for the year, bolstered by expanded licenses, including with Stanley. Growth in gaming is also promising, with expected double-digit revenue increases, partly due to the success of Sony's PlayStation5. Despite some supply chain concerns, Immersion anticipates ongoing profitability and positive cash flow moving forward.

Earnings Call Transcript

Earnings Call Transcript
2021-Q2

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Operator

Good day everyone and welcome to the Immersion's Second Quarter 2021 Earnings Call.

At this time, I would like to turn the conference over to Aaron Akerman. Please go ahead.

A
Aaron Akerman
Chief Financial Officer

Good afternoon, and thank you for joining us today on Immersion's second quarter 2021 conference call. This call is also being broadcast live over the web and can be accessed from the Investor Relations section of our website at ir.immersion.com. With me on today's call is Jared Smith, our Interim CEO.

During this call, we may make forward-looking statements, which may include any expectations, projections or other characterizations of future events or circumstances; and include statements regarding the impact of COVID-19 on our business, and the business of our customers and suppliers, as well as on the economy in general; and also include projected financial results or operating metrics, business strategies, litigation or absence of litigation, anticipated future products, future expense reductions, anticipated tax expenses, anticipated market demand or opportunities, our operating model and other forward-looking topics.

These statements are subject to risks, uncertainties and assumptions, especially in light of the ongoing adverse effects of the COVID-19 global pandemic. Many of these risks and uncertainties are beyond the control of Immersion. For a more detailed discussion of these factors and other factors that could cause actual results to vary materially, interested parties should review the Risk Factors listed in the press release we issued today after market close, Immersion's Annual Report on Form 10-K for 2020 and its most recent quarterly report on Form 10-Q, which are on file with the U.S. Securities and Exchange Commission.

The forward-looking statements mentioned on this call reflect Immersion's beliefs and predictions as of today. Immersion does not intend to update these forward-looking statements as a result of the financial, business or any other developments occurring after the date of this release or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements even if new information becomes available in the future, except as required by law.

Additionally, please note that during this call, we may discuss non-GAAP financial measures. For each non-GAAP financial measure discussed, a presentation of the most directly comparable GAAP financial measure and a reconciliation of the differences between the non-GAAP financial measures discussed and the most directly comparable GAAP financial measure is available in today's press release.

With that said, I'll turn the call over to Jared.

J
Jared Smith

Thanks Aaron, and thanks everyone for joining us on the call today or listening via webcast. The results that we are reporting today reflect the continued success of our customers and partners in developing and shipping high performance haptic products and solutions in our core markets of automotive, gaming and mobile.

Our revenue grew at 94% compared to the second quarter of 2020. And our GAAP net income was $5.3 million compared to a GAAP net loss of $0.7 million in the same quarter of last year. We saw revenue growth in all of our core markets.

In Automotive, we remain on track for double-digit percent revenue growth in fiscal 2021 compared to fiscal 2020. In Q2, we expanded our license agreement with Stanley, a leading provider of electronic components to cover automotive product. Stanley now has access to our innovative haptic technology for touch-based automotive products. The addition of Stanley strengthens our position in the market, as it builds on our existing Tier 1 licensees base, including Faurecia, Alps Alpine, Continental and many others.

We are engaged with several OEMs and Tier 1s who are evaluating our technology and haptics for new vehicles and interfaces. We continue to believe in the long-term potential of haptics in automotive and our ability to address this market.

In Gaming, we're excited that Sony Interactive Entertainment recently announced the PlayStation5 surpass 10 million units sold, making it the fastest selling console in Sony's history. Immersion innovations are central to the PlayStation5 experience. The DualSense controller has become the industry benchmark for performance and gamers are purchasing them to use on a range of platforms. Sony also previously announced that many of the haptic innovations from the DualSense controller will be implemented in its forthcoming new VR controller. The success of our technology and Sony products is positions us nicely with the growing use of advanced haptics gaming and VR. We also remain on track to achieve double-digit percent revenue growth in gaming in fiscal 2021 compared to fiscal 2020.

In Mobile, we continue to focus on driving revenue growth from the China market through our channel licensing program. We recently announced a new channel partnership with TITAN Haptics, the Canadian based developer of advanced haptic motors to make our haptic IP available to mobile phone and wearable OEMs that incorporate its actuators. Tightened haptics actuators are based on a new technology it developed to deliver compelling high-definition experiences. This partnership expands the footprint of components suppliers offering a channel license options, servicing China and other global markets.

Haptics is essential to today's smartphone experiences, including mobile gaming. We're pleased to share that ASUS the company behind the powerful ROG gaming smartphones executed a multi-year renewal license for its use of immersion TouchSense software and technology in its mobile products. Our mobile segment revenue remains on track to meet or exceed our 2020 segment revenue.

We also see interest in haptics from companies in adjacent markets who are seeking to leverage technical feedback to improve the user experience in their products. I'm pleased to share that Peloton, a leading interactive fitness platform provider, executed a technology license with Immersion in Q2. As part of the agreement, we are also providing engineering services to support development of new products.

As part of our long-term strategy to support continued adoption of advanced haptics in our target market segments, we are leading development of industry standards. Last quarter, we reported MPEG approved a call for proposals for coding of haptic effects. Multiple companies have submitted candidate proposals, which are currently under evaluation. We look forward to keeping you updated on this initiative. These wins and developments demonstrate our continued progress driving adoption of our technology across the ecosystem.

I'll now turn the call over to Aaron for a review of our Q2 results.

A
Aaron Akerman
Chief Financial Officer

Thanks, Jared. Let me begin by referring you to this afternoon's press release for information regarding our Q2, 2021 financial performance. Total revenue of $11 million for Q2, 2021 was up 94% from total revenue of $5.7 million in the same quarter last year. Revenue from per unit royalty arrangements increased approximately $4.8 million or 111% compared to the prior year quarter, primarily due to increased volume from both mobility and gaming licensees.

Fixed fee license revenue increased $0.5 million in the three months ended June 30th, 2021 compared to the same period in 2020, mainly due to fixed fee payments from new and existing automotive licensees. Recurring revenues represented 91% of revenues in Q2, 2021 versus 98% of revenues in the second quarter last year.

Our revenue mix for each line of business typically fluctuates quarterly due to seasonality patterns. And for the second quarter of 2021, a breakdown by line of business, as a percentage of total revenues was as follows: 61% from mobility; 21% from gaming and 18% from automotive. Gross profit was $11 million compared to the gross profit of $5.6 million in the same quarter of 2020.

Turning to operating expenses. GAAP operating expenses of $5.2 million for the second quarter of 2020 were down 23% or $1.5 million from the comparable period last year. The reduction in expenses for the quarter reflected our discipline focused on costs through our various cost reduction initiatives, which resulted in $0.5 million lower litigation patent related and general legal costs, $0.4 million lower professional service costs, $0.4 million lower facilities expenses, as well as $0.2 million lower other expenses in the quarter.

Looking at our net results. GAAP net income for the second quarter of 2021 was $5.3 million or $0.17 per diluted share compared to GAAP net loss of $0.7 million or $0.03 per diluted share in the same quarter of 2020. In addition to GAAP metrics, we use non-GAAP net income and non-GAAP net income per share to track our business performance. As a reminder, we define non-GAAP that income as GAAP net income adjusted to reflect cash tax expense, less stock-based compensation, depreciation and restructuring expense.

On a non-GAAP basis, we had net income of $7.2 million or $0.23 per diluted share in the second quarter compared to non-GAAP that income of $0.8 million or $0.03 per diluted share in the same period of last year.

Moving on to the balance sheet. Overall, we had total cash and cash equivalents of $107.3 million as of June 30th, 2021. This represents a $47.8 million increase from the $59.5 million as of December 31st, 2020.

Overall, our Q2 revenue performance was better than originally anticipated. And as a result of the uncertainty caused by the recent Delta variant and the potential impact that may have on our licensees businesses, we may not see continued increases in revenue on a quarterly basis off of this Q2 performance. We remain cautiously optimistic about our future performance, but at the same time also recognized that Q2 was an outstanding quarter and we may save tougher headwinds from the impact of the resurfacing of COVID and supply chain issues on our licensees.

We remain confident in our ability to manage our cost structure and expect to remain profitable and to continue to generate positive free cash flow in the coming quarters, despite the tough business environment.

J
Jared Smith

Thanks Aaron. We are very pleased with a significant improvement in our financial results compared to Q2, 2020. We generated 94% revenue growth while reducing our operating expenses by over 20% and strengthened our balance sheet considerably in the same period. We continue to achieve sustained profitability under our optimized operating structure. I'm excited that we remain on track to deliver double-digit percent year-over-year growth in revenue and profitability. I look forward to keeping you updated on our progress.

Before we open up the call for questions, I'd like to note that given the circumstances, Aaron and I and the support team are all in separate locations. So, please bear with us as we take a little extra time to process your questions and deliver answers in real-time. We appreciate your patience.

With that, I will turn the call over to the operator to start Q&A. Operator?

Operator

Thank you. [Operator Instructions]

And first we'll go to Anthony Stoss from Craig-Hallum. Your line is open.

A
Anthony Stoss
Craig-Hallum

Hi, guys. Really nice quarter. Easy one for you first, Aaron, on the OpEx side of things, do you expect it to remain relatively flat going forward, or up or down a little bit? And then, I know you're not guiding for Q3, but typically and seasonally, your September quarter would be up sequentially and you're reasonably that wouldn't be the case this time.

And then maybe for Jared, related to, I guess, tightened and just your penetration into the Chinese handset marketplace, how much do you think TITAN will help you within the Chinese smartphone space? Thanks.

A
Aaron Akerman
Chief Financial Officer

Okay. Thanks for the question, Tony. So, first on the OpEx, our previous guidance was that we expect it to be -- sustainably within $17 million to $19 million of non-GAAP OpEx. We're running below that now. And while we -- previously said that could go up once we start traveling more and doing more marketing activities, certainly we're not anticipating doing a lot of that next quarter giving -- given the resurfacing of COVID and some of those other issues. So, I don't expect it to increase significantly, but, longer term it could be in the range of $17 million to $19 million as we've previously said.

And with respect to the seasonality, while it's true that Q3 typically is strong quarter for us, given the outstanding performance in Q2 and how that was above our expectations and the resurfacing of COVID and supply chain issues on our licensees, we may not continue to beat accordingly Q3 -- on a sequential basis compared to Q2.

J
Jared Smith

Yeah. On -- again, we're pleased with the -- with -- how things are going with our channel licensing. With TITAN, it's -- I'm not able to actually estimate as the specific impact this is coming at it from the angle of actuators and a new technology. It may take some time for that technology to be adopted. But we see the potential to grow the overall China licensing program with their participation.

A
Anthony Stoss
Craig-Hallum

Okay. Then if I may, two quick follow-ups. I think in the past you've commented about you think the Auto segment will likely be your fastest growing, albeit it's smaller than the other two. I'm curious if that's still the case. And then, I don't think you've disclosed in the past what you mentioned on this call about Peloton being a license, how are they using it? Do you think there's other applications for kind of consumer devices?

J
Jared Smith

So, on the first question with Automotive, we -- just based on the adoption and what the OEMs are saying, we do consider it that it'll keep growing. There's a longer lag time, or a longer time to production in that market. So, that's something that just grows steadily over time. So -- but we still anticipate that over time that will continue to grow.

And then, on your second question, in regards to -- I can't talk too much about specifically what we're doing with them, but as far as other markets, we do see the potential in other markets for haptics outside of our core markets. In other consumer devices kind of outside of gaming and phones, there is some potential there. So that's something that we keep an eye on. And we do talk to some customers about, but there is some longer-term potential for that definitely.

A
Anthony Stoss
Craig-Hallum

Thanks, Jared. Appreciate it.

Operator

[Operator Instructions]

Next we'll go to Derek Soderberg from Colliers Securities. Your line is open.

D
Derek Soderberg
Colliers Securities

Hey guys. Thanks for taking my questions. My congrats as well on the strong results. I want to start with Automotive. I was wondering if you guys could provide any more detail about what's sort of going on in there on the upside. I think in the past you guys have received upfront payments in that segment. Is that the reason at all for any of the upside? And if you guys could sort of segment where that revenue growth is coming from by application now is it primarily a touchscreen, infotainment systems and how much of it is screens versus buttons and the steering wheel? Anything there would be great.

J
Jared Smith

Yeah. Go ahead Aaron.

A
Aaron Akerman
Chief Financial Officer

So, the first part of it -- part of your question, there were a couple of upfront payments in the Automotive sector, which I alluded to earlier in my conversation. And part of those were fixed fee payments that we received from automotive licensees.

J
Jared Smith

Regarding the different applications, it's actually -- it's -- we're seeing a button application then screen applications, the different applications, whether the buttons are in the center console or on the dash se. So that continues. And then, interest in screens as screens become more prevalent in cars, not just at the high end range. I don't have a specific distribution that kind of changes over time, but I would say that the applications are still across those different modalities.

D
Derek Soderberg
Colliers Securities

Got it. Got it. And then just looking at your cash balance and operating model, I think you guys are going to be generating cash from here. You guys talked about sustained profitability. I guess I was just curious if you could provide some reasons on why you guys are going out and raising money. Now, it seems like to me, it could be for an acquisition. You guys -- I'm just curious if you're more active in that space and M&A. And then what sort of would be the area of interest for you guys in that case? Would it be for more patents or hardware or both, any detail that would be helpful. Thanks.

A
Aaron Akerman
Chief Financial Officer

So, we have no ongoing engagements with respect to M&A activities, and we do look at things from time to time and keep our eyes open on what's out there. But there's nothing that we're engaged with at the current time.

Now with respect to [indiscernible], I refer you to our public filings, which has complete information of that.

D
Derek Soderberg
Colliers Securities

Got it. And then, where are you at with that new offering? How much have you sort of gone out and sold so far? And do you guys -- what's sort of the timeline on you guys using that, any updated commentary on that would be helpful as well?

A
Aaron Akerman
Chief Financial Officer

Yeah. So, any of the information that we're able to disclose is in our 10-Q file this afternoon, as well as in our previous public filings.

D
Derek Soderberg
Colliers Securities

Okay. Thanks.

Operator

And at this time, I'll turn it back to Jared Smith for closing remarks.

J
Jared Smith

Thanks operator, and thanks to you all for joining us on the call today. Very excited with our continued progress and financial results. We're well-positioned to drive continued adoption of haptics in our core markets and grow the company. We look forward to sharing updates on this effort in future calls. Thank you and goodbye.

Operator

And that does conclude our call for today. Thank you for your participation. You may now disconnect.

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