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Earnings Call Analysis
Q4-2023 Analysis
DoubleDown Interactive Co Ltd
The company showed a strong performance in the fourth quarter with total revenue hitting $83.1 million, an increase from the previous year's fourth quarter. This was driven by an 8% growth in social casino, free-to-play games, which continues to be the company's main revenue source, contributing around 94% to the total revenue. The acquisition of SuprNation also added $4.3 million to the top line in November and December. With adjusted EBITDA reaching $36.2 million, up from the previous year, and a net income of $35.5 million, or $10.27 per diluted share, shareholders can be optimistic about the financial health of the company.
Key performance indicators (KPIs) such as average revenue per daily active user (ARRDAU) and payer conversion ratio have shown notable improvements. ARRDAU increased to $1.24 for Q4 2023, up from $0.98 in Q4 2022, and the payer conversion ratio upped to 6.4% from 5.4% over the same period. Furthermore, average monthly revenue per payer saw a significant rise of 23% year-over-year. These metrics suggest that the company's users are more engaged and willing to spend within the apps.
The acquisition of SuprNation and the introduction of a skill-based gaming segment with the new game Cash Me Out Bingo illustrate the company's commitment to diversifying its offerings. SuprNation brings to the table a new demographic and a different gaming experience, while the skill-based game opens up new revenue streams. As of now, SuprNation has a $6.5 million revenue run-rate per quarter, with the company aiming to scale its top line further.
Operating expenses increased quarter-over-quarter mainly due to the costs associated with SuprNation but were overall lower than the previous year's fourth quarter, which included a significant non-cash goodwill impairment charge. The company also indicated that for the first half of 2024, sales and marketing expenses are expected to increase due to the full effect of the SuprNation acquisition and the launch of the new skill-based game. Despite these new expenses, the company's adjusted EBITDA margin improved significantly to 38.5% for the full year, up from 31.6% the year before.
The company's financial position remains strong with $274.7 million in cash, cash equivalents, and short-term investments by the end of 2023. Excluding certain obligations, the net cash position stood at around $235 million. Optimizing cash flows from operations, the company posted $29.7 million for Q4 despite past litigation settlements which impacted previous periods. This solid cash foundation provides ample opportunities for continued growth and potential acquisitions.
Entering 2024, the company's focus remains on enhancing the DoubleDown Casino experience to drive higher engagement and monetization. Moreover, leveraging direct-to-consumer methods for their social casino purchases aims to improve margins further. As for SuprNation, the strategy involves growing its current revenue level through increased marketing efforts and leveraging DoubleDown’s expertise. The company also plans to continue exploring growth in adjacent gaming categories both organically and through mergers and acquisitions.
Good afternoon, and welcome to DoubleDown Interactive's Earnings Conference Call for the fourth quarter and full year ended December 31, 2023. My name is Josh, and I will be your operator this afternoon.
Prior to this call, DoubleDown issued its financial results for the fourth quarter of 2023 in a press release, a copy of which has been furnished in a report on Form 6-K filed the SEC and is available in the Investor Relations section of the company's website at www.doubledowninteractive.com. You can find the link to the Investor Relations section at the top of the home page.
Joining us on today's call are DoubleDown's CEO, Mr. In Keuk Kim; and its CFO, Mr. Joe Sigrist. Following their remarks, we will open the call for questions. Before we begin, Richard Land, the company's outside Investor Relations adviser, will make a brief introductory statement. Mr. Land?
Thank you, Josh. Before management begins their formal remarks, we need to remind everyone that some of management's comments today will be forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 as amended and Section 21E of the Securities Exchange Act of 1934 as amended, and we hereby claim the protection of the safe harbor provisions of the Private Securities Litigation Reform Act of 1995.
Forward-looking statements are statements about future events and include expectations and projections, not present or historical facts, and can be identified by the use of words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate or other similar terms. Forward-looking statements include and are not limited to those regarding the company's future plans, mergers and acquisition strategy, strategic and financial objectives, expected performance and financial outlook.
Forward-looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. Therefore, you should exercise caution in interpreting and relying on them. We refer you to DoubleDown's annual report on Form 20-F filed with the SEC on March 31, 2023, and other SEC filings for a more detailed discussion of the risks that could impact future operating results and financial condition.
These forward-looking statements are made only as of the date of this call. The company does not undertake and expressly disclaims any obligation to update or alter the forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law. During the call, management will discuss non-GAAP measures, which are believed by management to be useful in evaluating the company's operating performance.
These measures should not be considered superior to, in isolation or as a substitute for the financial results prepared in accordance with GAAP. A full reconciliation of these measures to the most directly comparable GAAP measure is available in the earnings release and on our Form 6-K filed with the SEC prior to this call. I would like to remind everyone that this call is being recorded and will be made available for replay via a link in the Investor Relations section of DoubleDown's website.
With that, it's now my pleasure to turn the call over to DoubleDown's CEO, In Keuk Kim.
Thank you, Richard. Good afternoon, everyone. Thank you for joining us on our 2023 Fourth Quarter Earnings Call. Total Q4 revenue was $83.1 million with $78.8 million generated by our social casino, free-to-play games, and $4.3 million coming from the operations of SuprNation in the months of November and December. The Q4 revenue from our social casino free-to-play games was up nearly 8% on a quarterly sequential basis, and up 3% compared to Q4 2022. Adjusted EBITDA for the fourth quarter rose both sequentially and year-over-year to $36.2 million while cash flow from operations was $29.7 million.
Our flagship social casino games, DoubleDown Casino or DDC continues to be the driver of our solid results at full year 2023 adjusted EBITDA reached nearly $119 million and cash flow from operations for the 2023 full year exceeded $116 million, excluding the final Benson class action settlement payment earlier in the year. We continue to generate year-over-year increases in our -- some of our most important KPIs, including average monthly revenue per payer and payer conversion rate, which indicates our great ability to offer compelling entertainment value to our core paying players.
These results largely reflect the propensity of DDC players to make in-app purchases and the continued increase in the amount paid by payers. In addition, we released new [ digi-swipe ] meta features in the fourth quarter focused on increasing player retention and engagement, including the Lucky Orbs and Flame Power features, which we believe aids overall monetization. As we've discussed in the past, DDC revenue largely reflects activity by our long-term base of players who have enjoyed our casino slot games in many cases for several years.
To put this in perspective, in 2023, approximately 94% of our revenue was generated from our 2010 to 2022 player cohorts. In other words, from players acquired in previous years. Last October, we allocated a portion of our strong cash flow from operations to acquire SuprNation Western European focused i-Gaming operator, whose 2 primary markets are Sweden and the U.K., for a total cash consideration of approximately $36.5 million. This acquisition is the first step in our goal to diversify our sources of revenue into new gaming categories that have highly addressable market opportunities and that are complementary to our core social casino business.
SuprNation is differentiated i-Gaming operator whose primary focus is on engaging the entertainment focused, on new slot player rather than the more volatile player, it secures brand offers compelling features for these players such as peer-to-peer competition and elimination tournaments as players play slot games alongside one another. SuprNation exited 2023 with an unaudited revenue run rate of approximately $6.5 million per quarter.
Going forward, we believe that as a parallel DoubleDown, we can help this business scale its top line, DoubleDown's ability to support and grow SuprNation's business includes leveraging its expertise in game development, marketing and player engagement and monetization to execute on the exciting growth opportunities in i-Gaming.
We are pleased to have this acquisition complete and to be working closely with the SuprNation leadership team to help bring the business to the next level. We see the i-Gaming sector as just one of the complementary gaming categories where we can deploy our resources and expertise to create new value for our shareholders. For example, we are now in the process of launching our first game in the skill-based gaming segment. This game Cash Me Out Bingo, which was developed by one of our studios in Korea allows players to compete against each other in skill-based bingo competition with the opportunity to win a portion of the app-specific currency and real cash that is bet by each of the participating players. We began the launch of Cash Me Out Bingo during the latter part of 2023, and we are now ramping marketing investments in the current quarter to acquire players and scale playing activity.
Now I will turn it over to our CFO, Joe Sigrist, to walk you through our financials before providing my closing remarks. Joe?
Thank you, IK, and good afternoon, everyone. Our revenues for the fourth quarter of 2023 were $83.1 million and were comprised of $78.8 million in revenues from our social casino free-to-play games, and $4.3 million of revenues from SuprNation for the 61 days when we owned the company following the October 31 acquisition close. This compares to revenues of $76.2 million last year. As IK mentioned, Q4 social casino free-to-play revenue, excluding SuprNation, was up 8% sequentially from the third quarter of 2023 and 3% year-over-year.
In the fourth quarter, several KPI metrics for our social casino business improved compared to the year ago period. Including average revenue per daily active user, or ARRDAU, increased to $1.24 in Q4 2023 from $0.98 in Q4 2022. Payer conversion ratio, which is the percentage of players who play within the social casino apps increased to 6.4% in Q4 2023, compared to 5.4% in Q4 2022, and average monthly revenue per payer increased 23% from $227 in Q4 2022 to $279 in Q4 of 2023.
On a quarterly sequential basis, Total operating expenses increased from $43.3 million in the third quarter of 2023 to $47.5 million in the fourth quarter of 2023, reflecting in part the new operating expenses associated with our ownership of SuprNation. Even with these new operating costs, operating expenses for Q4 2023 declined from $51.5 million in Q4 last year, excluding the non-cash goodwill impairment charge of $269.9 million taken in that period. This decrease was primarily due to lower cost of revenue and lower sales and marketing expenses from the year ago period.
Sales and marketing expenses for the fourth quarter of 2023 were $9.9 million, a decline of 41% compared to Q4 2022. And 7% lower on a quarterly sequential basis. Our efforts to acquire new social casino players through advertising, which has historically represented the primary cost in the sales and marketing category, continued to reflect our focus on spending to ensure we deliver the best return on this investment.
For the first half of 2024, we anticipate that our overall sales and marketing expenses will increase from the Q4 total due to the combination of the expected full effect of the SuprNation acquisition and the launch of the new skill-based game IK described earlier. Net income for the fourth quarter of 2023 was $35.5 million (sic) [ $25.5 million ] or $10.27 per diluted share and $0.51 per ADS. Compared to a total net loss of $194.4 million or a loss of $78.47 per diluted share and a loss of $3.92 per ADS in the fourth quarter of 2022. Note that the Q4 2022 results were impacted by the non-cash goodwill impairment charge of $269.9 million I noted earlier.
Adjusted EBITDA for the fourth quarter of 2023 was $36.2 million compared to $24.7 million for the prior year quarter. Adjusted EBITDA margin was 43.5% for Q4 2023, representing an improvement from 32.4% in Q4 2022 and 40.7% in Q3 2023. For the 2023 full year period, we generated adjusted EBITDA of $118.9 million up 17% compared to the 2022 full year period, and the adjusted EBITDA margin for the 2023 full year -- excuse me, for the 2023 12-month period, was 38.5%, an improvement from the 2022 full year of 31.6%.
Net cash flows from operations were $29.7 million for the fourth quarter of 2023, compared to cash flow used in operations of $20.9 million in the prior year period, which included the impact of a $50 million payment toward the Benson litigation settlement in Q4 of 2022. Excluding the $95.3 million payment in the 2023 second quarter for the Benson litigation settlement, cash flows provided by operating activities were $116.1 million for the year ended December 31, 2023.
Finally, turning to our balance sheet. As of December 31, 2023, we had $274.7 million in cash, cash equivalents and short-term investments. Excluding the loan with our controlling shareholder, we had a net cash position of approximately $235 million at year-end or approximately $4.75 per ADS. This completes my financial summary.
Now I will turn the call over to IK for closing remarks.
Thank you, Joe. We began 2024 with considerable momentum based on the Q4 results of our core social casino business, the recent close of our first post-IPO position and the launch of our new internally developed game in the skill-based category. In our core social casino business, we will continue to focus on enhancing the entertainment value of DoubleDown Casino with the goal of driving more engagement and even greater monetization. We also are focused on generating more of our social casino purchases through direct-to-consumer methods, thereby improving margins in the largest part of our company's business.
With SuprNation, our goal is to grow the business from its current revenue level with a combination of increased marketing investments and by leveraging the skills and expertise DoubleDown brings to this combination. And we will continue to pursue growth through participation in adjacent categories of gaming through both our organic efforts and as we continue to evaluate M&A opportunities.
We are now happy to take your question. Operator?
[Operator Instructions] Our first question comes from Aaron Lee with Macquarie.
It's just -- you have a few more months under your belt with SuprNation. Can you just help us with any guidelines to help us think about the growth potential in 2024? And are there any major milestones we should look out for as you grow that business?
Yes. Thanks, Aaron. I appreciate it. As we've discussed, the most important near-term lever for us is marketing investment. And we want to do that in support of the way they have already been marketing and acquiring new players and high ROI new players. And we also are augmenting that with assistance and other ways of finding players through, for instance, performance marketing, that kind of thing. Relative to growth, as I think we've also discussed, our primary -- again, this is very short-term objective is to scale the business greater in their existing strong markets, which are Sweden and the U.K., and only turn to newer markets after we have worked on that for some time.
So at this point, we aren't giving guidance relative to what we think the business can ultimately do in the shorter term. But I would just say that their market share in both Sweden and the U.K. is quite low, I mean, single-digit market share. And so there's significant opportunity just within those two countries in the short term.
Got you. Okay. And then a quick follow-up. I wanted to dig into your fourth quarter average monthly revenue per payer, which was up really nicely over 20% year-over-year. Can you just kind of unpack what drove that and what you did differently versus past quarters?
Yes. I think the most important thing we want to highlight is the fact that we've been investing in the product itself in DDC. And maybe IK can talk a little bit about some of our newer monetization and retention features, the meta features that we have especially started to implement in Q4. We'll do more this quarter. So IK, do you want to talk a little bit about our focus in adding new meta features, and how important that is to get payers to want to pay increasing amounts with us?
Yes. Aaron, I can explain about our new meta features like Lucky Orbs and Flame Power. Those meta features are getting more reward features as users play more, simply could raise slot-playing users retention [ more ]. So for example, about the feature itself Lucky Orbs are awarded on slot wins of 20x or more or as rewards from its dedicated, specifically single and daily challenges, those all kind of rings meta features could increase user engagement and retention. So it helps users to play more and more. So that's what I just wanted to highlight our product features.
Our next question comes from Greg Gibas with Northland Securities.
Congrats on the nice results. Wanted to just maybe dive in a little bit more like maybe what you attribute that, I think, 8% sequential growth in the core casino or social casino and then 3% year-over-year. What do you kind of attribute that to? And then also what's driving that lower cost of revenue year-over-year?
I'm sorry, what's the second part of that, Greg, you were a little light on the volume there for me, sorry.
Sorry about that. Yes, I think you spoke to lower cost of revenue year-over-year. I'm just curious what's kind of driving that?
Yes. So let me start with that one, and maybe I and IK both talk about what we've done better and what we see as it relates to the core social casino business to drive revenue growth. Relative to the cost of revenue, as we have done over the course of the year, we in Q4 spent less on marketing, specifically acquiring new users as we continue to see a somewhat challenging environment to get the right ROI for the acquisition of new users.
And as a result, we have continued to curtail our spend to acquire new users. Again, it's very, I'll say, fact-based. It's very much based on our evaluation of the 3-, 7-, 21-day payback for newly acquired cohorts. And that is had us continue to curtail marketing to acquire new players. I mean that was the primary driver of the reduction in cost of revenue for this quarter.
Relative to the top line, I mean, again, I think -- and IK, chime in if you have any other things to comment on. I really do think the product features have really helped to create excitement for players, again, IK said, to return to play, to want to be playing more and longer and also, it gives us marketing opportunities. So we can use those features in our content in the content, the ads themselves that we go out through our various partners in order to acquire new players to try to reactivate lapsed players or even lapsed payers who may still be playing, but haven't paid for a while. Those new features are really exciting things for us to use to get players to reengage or to engage more.
Great. Very helpful. And I know you're not officially guiding, but I wanted to get just maybe your high-level thoughts on financial expectations for next year. Like you just spoke to kind of the product features, driving player excitement that return to growth is -- when I think about the core social casino business, should we think about this 3% growth year-over-year as being kind of fair, assuming no other changes? Or just kind of wondering how you're thinking about the top line in 2024?
Yes. No, I appreciate the question. And the reality is, as we all know, and especially if we look at the industry analyst reports, the social casino category is a very mature category, and estimates for the entire market suggest kind of a flattish market going forward from 2023 to 2024 and even beyond for the next couple of years after that. So I think the core market is flat.
The question is, can we -- as we did in Q4, frankly, can we take share based on the things that we uniquely in a differentiated way do with DoubleDown Casino and we were successfully able to do that in Q4, and we strive to do that every quarter. That's our -- frankly, that's our objective, that's our goal, that's our challenge. And that is something that we've been very focused on doing. But recognize that it's in the context of essentially a flat very profitable, very cash generative category of gaming but essentially a flat category.
Got it. That's fair. I think lastly for me, I just wanted to follow up on SuprNation. Since closing at the end of October, how has it kind of performed relative to your expectations? And I know it's -- just given it's been a couple of months here, you spoke to kind of the initiatives that you implemented I guess the focus early is Sweden and the U.K., when do you foresee kind of looking at new markets for that business?
Greg. This is IK. The most important thing for us about SuprNation is to find scalability to get a bigger market share. Although traditional i-Gaming casino business could only provide just playing casino content and its experience so far. Now we want to seek additional differentiated opportunities by offering compelling features for these players such as peer-to-peer competition. And as I talked earlier. So far, November, December, we saw a bit good result. So far. So we expect our ongoing development and improvement. If everything goes well, then we will increase our marketing capabilities to scale up equally.
[Operator Instructions] I'm not showing any more questions at this time. I would now like to turn the call back over to Joe Sigrist for any closing remarks.
Great. Thanks, Josh. Appreciate it. Thanks, everyone, for your time today, and we look forward to talking to you again soon, and have a great evening and a great Wednesday, tomorrow. Bye-bye.
Thank you for your participation. You may now disconnect.