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Earnings Call Analysis
Q2-2025 Analysis
Cineverse Corp
Cineverse delivered an outstanding second fiscal quarter for 2024, featuring a 20% overall increase in revenues, which rose from $10.6 million to $12.7 million year-over-year. Notably, this figure reflects an impressive 40% increase compared to the previous quarter, signaling robust business momentum.
The share of revenue attributable to the wildly successful Terrifier franchise cannot be overstated. Though the full financial results from Terrifier 3 will only be reported in the next quarter, the film's domestic box office has already exceeded $54 million, earning it the title of the #1 performing unrated film of all time. Such performance surpasses earlier releases, suggesting further profitability in the near future.
Cineverse's direct operating margin reached an impressive 51% this quarter, surpassing prior guidance of 45% to 50%. This improvement stems from their relentless focus on cost optimization, which has seen SG&A expenses decrease significantly over time, from an average of $9.2 million per quarter in fiscal year 2023 to $6.4 million this quarter.
The company's growth reflects a diverse revenue model. Streaming and digital revenue saw a $0.7 million increase, while podcast revenue surged by 93%, adding another $0.6 million. Adjusted EBITDA climbed to $0.5 million from a negative position last year, indicating a turning point in Cineverse's financial health.
Cineverse expects significant revenue increases driven by Terrifier 3 and continued growth in its digital content licensing and advertising revenues. They anticipate another substantial boost for the third quarter ending December 31, 2024, driven by the success of their ventures in both film and digital media.
Cineverse executives expressed confidence that their current stock price of $2.68 per share does not reflect the company's true value, given the performance metrics and financial outlook. They believe the stock has substantial upside potential, buoyed by the strong earnings stream anticipated from multiple channels and upcoming film projects.
Cineverse is actively engaging in expanding its technology capabilities. Their AI-powered content discovery tool, cineSearch, is designed for scalability and aims to tap into a growing demand for independent content licensing while capitalizing on their extensive library.
The organization's unique ecosystem combines targeted streaming platforms, passionate fan bases, and advanced ad technologies. This positions Cineverse strategically to attract both independent and major studios looking to leverage their proven marketing and release strategies, marking a new era for independent film distribution.
Good day, everyone. Welcome to Cineverse's Second Quarter Fiscal 2020 Financial Results Conference Call. My name is Mika, and I will be your operator today. [Operator Instructions] Please note that this call is being recorded.
I would now like to turn the call over to your host, Gary Loffredo, Chief Legal Officer, Secretary and Senior Adviser for Cineverse. Please go ahead.
Good afternoon, everyone. Thank you for joining us for the Cineverse fiscal year 2025 second quarter financial results conference call.
The press release announcing Cineverse's results for the fiscal second quarter ended September 30, 2024, is available at the Investors section of the company's website at www.cineverse.com. A replay of this broadcast will also be made available at Cineverse's website after the conclusion of this call.
Before we begin, I would like to point out that certain statements made on today's call contain forward-looking statements. These statements are based on management's current expectations and are subject to risks, uncertainties and assumptions. The company's periodic reports that are filed with the SEC describe potential risks and uncertainties that could cause the company's business and financial results to differ materially from these forward-looking statements. All of the information discussed on this call is as of today, November 14, 2024, and Cineverse does not assume any obligation to update any of these forward-looking statements, except as required by law. In addition, certain financial information presented in this call represent non-GAAP financial measures. And we encourage you to read our disclosures and the reconciliation tables to applicable GAAP measures in our earnings release carefully as you consider these metrics.
I'm Gary Loffredo, Chief Legal Officer and Senior Adviser at Syniverse. With me today are Chris McGurk, Chairman and CEO; and Erick Opeka, President and Chief Strategy Officer; Tony Huidor, Chief Operating Officer and Chief Technology Officer; Mark Lindsey, Chief Financial Officer; Mark Torres, Chief People Officer; and Yolanda Macias, Chief Content Officer, all of whom will be available for questions following the prepared remarks.
On today's call, Chris will discuss our fiscal 2025 second quarter highlights, the latest operational developments, outlook and long-term strategy. Mark will follow with a review of our results for the fiscal second quarter ended September 30, 2024. And Eric will provide some detail on our streaming business results and operating initiatives before we open the floor to questions.
I will now turn the call over to Chris McGurk to begin.
Thanks, Gary, and thanks, everyone, for joining us today.
We reported a very strong second quarter of growth and financial improvement. Even without recording a single dollar of financial results from our hugely successful box office Terrifier 3, where we control all domestic rights in the U.S. and Canada in which we released after the close of this quarter. We grew our revenues 20% versus last year in this quarter, excluding the impact of our legacy Digital Cinema business. In addition, we grew our revenues by 40% versus our last reported quarter ended June 30th, showing strong sequential business momentum.
We also exceeded our previously stated operating goals with a margin of 51%. We continue to significantly reduce our SG&A costs and also generated positive adjusted EBITDA of more than $500,000. We beat our analyst consensus guidance on every key financial metric. Additionally, all our key operating metrics across our content licensing, technology, advertising, streaming and podcast businesses continued to grow significantly during the quarter, which bodes very well our continued future success. Mark and Eric will speak to all of that in just a few minutes.
So now let me take some time to discuss what I know is the #1 topic for most of our investors. The unprecedented success of our Terrifier horror film franchise and what it means for Cineverse's future. Following the late 2022 success of our Terrifier 2 release, which surprised and shocked the film industry by achieving approximately $11 million at the domestic box office via a limited release on just a $250,000 production budget and a less than $500,000 marketing spend, which all resulted largely because of Cineverse's very targeted, fan-based digital and social media marketing plan, that leveraged our horror assets of screen box Bloody Disgusting, we set out to fully employ all the assets that we have built over the past few years to devise a new marketing and distribution strategy for Terrifier 3 that would take full advantage of the powerful fan-based entertainment ecosystem we now have in place as well as the strength of the film franchise itself. Our marketing and release planned for Terrifier 3 worked brilliantly with its performance stunning in the industry even more than Terrifier 2 did. Released on over 2,500 screens on October 11 amidst many mega dollar production budget and mega dollar marketing spend major studio releases, Terrifier 3 opened to #1 at the domestic box office with almost $19 million in ticket sales, supplanting Joker, Folie a Deux to become the top-performing film in America. The film has now rolled on to record more than $54 million at the domestic box office and is now the #1 performing unrated film of all time, taking over the top spot from the previous record holder Renaissance, a film by Beyonce. We accomplished this by effectively employing every asset in the Cineverse ecosystem to mobilize the horror fan base to come out and see the movie in theaters, fully utilizing our Matchpoint technology, our streaming channel portfolio with over 80 million monthly viewers, our social media footprint, including Bloody Disgusting and our top 10 podcast network in an incredibly cost-efficient way to build awareness and interest for an audience that then came out to see the movie in droves. Because we so effectively employed this ecosystem to identify and mobilize fans to Terrifier 3 in theaters, we spent well under $1 million in out-of-pocket cost to market the movie, a number that has astounded the industry, particularly since we released the film among major studio releases with marketing budgets well north of $20 million to $30 million. And in the case of Joker, probably more than $100 million in marketing spend worldwide on top of a reported $190 million production budget. We calculate that our ecosystem most likely created over $5 million in media value to support our movie that involve no cash outlay on our part. I've personally been involved in the release of at least 500 films in my career, both major studio releases and independent films. And the box office revenue to cash marketing spend ratio for Terrifier 3 is exponentially higher than any result I have ever seen. The performance of Terrifier 3 is truly in a class by itself. And the industry has taken note of that in a big way. We believe that the record-setting performance of Terrifier 3 is strong evidence that Cineverse's ecosystem of assets has established a potential new blueprint for releasing films theatrically in a much smarter, cost-effective and risk-advantaged manner than anything ever attempted in this space before. We believe this can be a major advantage going forward for independent films, filmmakers and even for the major studios if the majors choose to rethink their spending plans from the ground up. Like Cineverse did, for both of the Terrifier movies.
Our studio competitors also do not have the powerful and complete combination of targeted streaming channels, passionate fan bases that view our channels more than 80 million times per month wide social media footprints and influencers like Bloody Disgusting, a top 10 podcast network and targeted Matchpoint advertising technology that we do. We just resoundingly demonstrated the power of that ecosystem to the rest of the industry by fully leveraging our integrated assets to do when almost everyone in the entertainment business thought was impossible. Open to #1 and then go on to earn more than $54 million at the box office and still going for less than a $1 million marketing spend. That previously unheard of feat in the movie business is creating a lot of interest from independent producers and other studios to try to generate similar theatrical performance results utilizing Cineverse's ecosystem in the same manner as Terrifier 3. Not just in horror, but in other genres where we have strong footprints and fan bases like family films, female-oriented films, animation and anime. This could create an entirely new profit line for us. And of course, we plan to utilize this successful release blueprint for Cineverse's own releases as well. Our recent announcement that we're going to distribute the remake of the controversial or horror film classic, Silent Night, Deadly Night, for which we have worldwide rights at the end of this year is a testament to that point. I also want to emphasize that having 2 really great movies in Terrifier 2 and 3, that resonated strongly with both critics and audiences alike, had an overriding impact on the success of both films. So our hats are off to Director/Writer, Damian Leone; Producer, Phil Falcone; and the entire Terrifier-creative team for their vision, their understanding of their audience and their creative genius to power these films.
So what's next for Terrifier 3. The film will soon be distributed into the digital and DVD Blu-ray markets in our current fiscal third quarter with a streaming pay TV release following that. Our distribution costs for these ancillary markets are extremely small. So we expect a very high margin return and significant profits from these post-theatrical channel releases. Terrifier 2 has also had a strong rebirth in digital sales due to all the activity around the release of Terrifier 3, underscoring the evergreen power of the terrify franchise yet again. Additionally, we're planning a Christmas reissue of Terrifier 3 in the box office with added features to attract the fan base yet again.
Like every major independent and major studio, we do not disclose profitability on individual films for competitive reasons and also for participant nondisclosure reasons. However, it's obvious that Terrifier 3 will be extremely profitable and will have a very significant positive impact on our financial results beginning in our next reported quarter. For instance, we more than recovered our total acquisition and marketing investment in the film from our share of theatrical revenues alone in just the first 48 hours of release, and we expect to book more than $20 million in theatrical revenues by December 31, which represents our share of domestic box office, which we split with theatrical exhibitors. On top of that, we will be recording the very significant high-margin revenues from the ancillary markets that I just mentioned, plus potential revenues for our screen box streaming channel in our fiscal third quarter ending on December 31st, and and then in the many quarters beyond that. Suffice it to say that this film is probably the highest ROI film I've ever been involved with. And our investors will begin to see that very soon. The cash impact from this wildly successful release will also provide a significant balance sheet upside to Cineverse. It has been our goal to achieve a sustainable self-funding balance sheet for our ongoing operations. We believe Terrifier 3 advances that agenda by miles. And as such, we have no plans to raise outside equity capital to support our current operations in the foreseeable future.
And with that, I'll turn things over to Mark.
Thank you, Chris.
As Chris mentioned, we had an exceptionally strong quarter, allowing us to exceed analysts' consensus guidance for revenue, net income, net income per share and adjusted EBITDA. For our second fiscal quarter ended September 30, 2024, Cineverse reported total revenues of $12.7 million compared to $10.6 million in the prior year period or a 20% increase when excluding the $2.4 million of nonrecurring noncash revenues from our legacy digital Cinema business from the prior year quarter. In addition, compared to our last quarter ended June 30, 2024, our revenues increased by $3.6 million or 40%. The 20% increase in recurring revenues in the current quarter was driven by $0.7 million increase in streaming and digital revenue, primarily due to a $1.6 million of revenue from the licensing of our Dog Wasbero with seasoned Malon content, a $0.6 million or 93% increase in our podcast and other revenue and a $0.8 million increase in our base distribution revenue. With the amazing performance of Terrifier 3, the continued double-digit growth of our podcast business, improved content licensing opportunities and expected growth in our direct advertising revenues we are expecting a material increase in revenue for our fiscal quarter ended December 31, 2024. Eric will provide additional details on the operational drivers behind our financial results.
As Chris mentioned, our direct operating margin for the quarter was 51%, which exceeded our previously issued guidance of 45% to 50% for direct operating margins. Our improved direct operating margin is a direct result of our cost optimization initiatives referred to earlier. We expect our direct operating margin in future quarters to be in line with our -- in line with or exceed our previously stated targeted margins of 45% to 50%.
SG&A expenses decreased $0.5 million or 7% for the second quarter compared to the prior year quarter. Again, this improvement is the result of our continued focus on cost optimization initiatives that we've been discussing over the last 1.5 years. Over the last 6 quarters, we've decreased our SG&A expenses from an average of $9.2 million per quarter for fiscal year 2023 to $6.4 million this quarter for an annualized savings of $11.4 million. For the remainder of fiscal year 2025, we expect our SG&A expenses to remain relatively flat and continue to decline as a percentage of revenue as we continue to focus on our cost savings initiatives and leveraging our offshoring opportunities in Cineverse Services India.
Adjusted EBITDA for the quarter was $0.5 million compared to a negative $0.1 million for the same quarter last year when excluding the $2.4 million of prior year nonrecurring noncash revenues from our legacy digital Cinema business discussed previously. We had $2.4 million in cash and cash equivalents on our balance sheet as of September 30, 2024, and $4.7 million outstanding on our $7.5 million working capital facility with an additional $2.7 million of available capacity. During the quarter, our cash flows used in operations was a negative $0.7 million, of which $0.7 million was related to investments in our content portfolio via advanced and/or minimum guaranteed payments. When excluding our content portfolio spend during the quarter, our cash flows provided by operations was breakeven. We expect to be operating cash flow positive for the full fiscal year 2025. I also want to remind everyone that our Board of Directors approved a 1-year extension of our stock repurchase program. The program to purchase 500,000 shares now expires on March 1, 2025. During the quarter, we repurchased approximately 31,000 shares under this program, bringing our fiscal year-to-date share repurchases to 215,000 shares. As we discussed last quarter, we believe our stock was significantly undervalued at less than $1 per share with a market cap that was materially lower than our book value. As of the close of business yesterday, our stock price closed at $2.68 per share, reflecting an approximate $42 million market cap, which we believe is somewhat more representative of our true value. We believe that there is still material upside to our stock price based on the phenomenal results of Terrifier 3, the significant growth that we are realizing in our podcast and advertising lines of business and our technology initiatives, which are just beginning to take hold.
With that, I'll turn the floor over to Erick to discuss our strategic growth initiatives. Erick?
Thank you, Mark.
As we discussed last quarter, we focused on a few key strategies to drive our growth. This included expanding our streaming footprint, enhanced ad sales capabilities, opening up new distribution channels and investing in technology that supports everything we do. This quarter, we took solid steps in each area, building a foundation that aligns with our long-term vision. Now while today's numbers don't yet capture the impact of Terrifier 3, which has performed far beyond expectations in theaters. We expect to see significant financial contributions from it through all lines of our business in the next quarter, as Chris and Mark will detail. We're excited about what Terrifier 3 represents, and how it reinforces our direction for sustainable growth. On the streaming side, total subscribers for the quarter were approximately $1.36 million, marking a 13% increase over the prior year quarter. During the quarter, anticipation for Terrifier 3 also fueled renewed interest in Terrifier 2 on our platforms. with screen box subscribers growing approximately 7% in September alone. The films viewership surged by 161% from August, reaching 1.28 million minutes viewed across all internal platforms in September. On third-party platforms like Amazon, the film has dramatically exceeded all expectations and new revenue-sharing agreements we put in place on the franchise lead to significant low 7-figure revenue streams on the title in the subsequent quarters from this quarter. We expect these films to be evergreen cash cows for the company for the foreseeable future.
Our FASTs channel also saw remarkable growth this quarter with more than 2.32 billion minutes streamed during the quarter up 40% over the prior year quarter. September marked the second best month ever for our Dove Channel with over 95 million minutes consumed just behind July and up over August, typically a slow month of the year for FAST. Our Barney channel that was recently launched this year, continues to perform exceptionally, reaching an all-time high in September of over 129 million minutes viewed, marking 7 consecutive months of growth. Even our reality-focused channel so real, also hit record monthly highs and with programming changes, we see it on an outstanding trajectory to join our top-performing channels. Our podcast network has also become a critical piece of our revenue engagement strategy with ongoing rapid growth. Since last quarter, we've expanded to 51 podcasts, adding high-profile shows that continue to broaden our audience reach. We're thrilled to have signed the dead meat podcast hosted by Chelsea Rebecca and James A. Janice from the Dead Meat YouTube channel with more than 6.6 million subscribers. We're also integrating podcast into our broader Cineverse brands such as Retro Crush hosted by TikTok personality, Malcolm Crawford, and Midnight Pulp in preproduction with Diana Prints known for the last drive-in on Shudder.
Our true crime show, Creepy Places, hosted by John Grills of Creepy, which attracts 1.3 million monthly downloads is another standout. And our original podcast Mayfair Watcher Society has also returned for its second season after being named of Apple's top podcasts and ranking in the top 5% of most shared podcasts on Spotify. October was a record month with our podcast network reaching 15 million downloads and listens, placing us among the top 10 largest podcast network globally. With this momentum, we're well positioned to achieve 8-figure annual revenues in the midterm. Ad sells also performed well with booked revenue up over 60% over Q1 and underscoring our successful focus on direct ad sales and premium pricing. We're pleased to report that we're attracting major blue-chip clients, including Paramount, Lionsgate, Disney, 20th Century Fox, FX Networks, Sony Pictures and Activision. Those were all customers during the quarter. This quarter also marked the first time we received requests for proposals from non-entertainment brands, including Macy's, Wendy's, McDonald's, Grubhub, Frieder Lay and Pepsi. This expansion into consumer brands broadens our revenue base and strengthens our position as a go-to platform for high-value brand partnerships. Driving the success is the growth of our C360 platform, which processed over 20 billion ad requests in October. This technology is allowing us to help our advertisers reach highly targeted audiences efficiently delivering high-value results for our clients.
Turning to Matchpoint. We continue to see strong progress. We've recently made several key hire support growing demand and now below mid- to 7-figure pipeline of opportunities, including OEMs, new and existing channel platforms, content distributors and more. We've closed some initial deals that showcase Matchpoint's potential, and these deals represent substantial infrastructure investments for our customers. Typically, the lead time on deals to Matchpoint is about a 6- to 12-month lead time. So we anticipate seeing the real financial impact in the back half of this year and into the new fiscal year beginning in April. Additionally, we're developing shorter-cycle revenue opportunities through our dispatch business, helping clients scale to meet the means of FAST AVOD and AI licensing markets. We're actively engaged in meaningful conversations that could lead to significant new business on this front. On the technology side, cineSearch, our AI-powered content discovery tool developed with Google is on track for a full consumer release. next year. We're already in discussions with several major OEMs to license in a search, which opens up a promising new revenue stream if we're successful. We're also seeing opportunities to license portions of our content library for AI training. We're in discussions with multiple parties to add significant volume and value to our 66,000 title library positioning Cineverse as a leader in AI-driven content licensing.
Looking ahead, we're doubling down on scaling SVOD, AVOD and FAST channels with tech partnerships, expanding our content licensing building on direct ad sales and driving revenue through Matchpoint and podcasts. We're also developing a strong IP and franchise-driven theatrical slate, that complements Terrifier, which has already redefined what's possible in Indore.
Above all, Cineverse stands out for our highly supportive model for filmmakers with fair transparent deals and data-driven [ Moneybraw ] approach to content powered by proprietary technology. This is a groundbreaking model not currently available from any major or any major studio. And this approach leverages our ecosystem to provide a cost-effective, risk-advantaged pathway to success. The strategies we outlined last quarter are producing real results as shown with the financial results this quarter and our growth in stream engagement, ad sales, podcast listenership and tech innovation positions us for sustained profitability and growth. We look forward to building on this momentum and showing what a modern tech-enabled entertainment company can achieve.
With that, operator, let's open it up for Q&A.
[Operator Instructions] The first question comes from the line of Dan Kurnos with Benchmark Company.
Chris, obviously, just a big congratulations on what is an unprecedented success in the movie industry. I'm sure you've been getting plenty of plaudits from your peers and others, but I'll just start off by saying that on T3. And I -- you mentioned it in your prepared remarks. I'd love to have a sense from you guys you're going to make a boatload of cash from this thing. You have some debt, you can kind of fund additional investments in content based on that playbook. How do we think about how you're going to position the company going forward? I know you're going to talk more about it next quarter, but you started with silent, but just help us think through what the success means and what other films could do like how does this grow quickly into another revenue stream for you?
Yes. And thank you, Dan, for those comments. It was very nice of you. Well, look, we're still a streaming technology and content company. That's the core of what we do. And I think you saw the results this quarter, where our revenues were up 40% over the last sequential quarter show that our plan is working across our base business even without Terrifier. In terms of digital licensing your technology business, broadcast business, our streaming business on, so I just want to underscore that point. Our goal right now is to really take advantage of what just happened, where we sort of developed a new blueprint for releasing movies that kind of stand in the industry and turn it into another successful profit line for the company and it's consistent with who we are because the reason why the release works so well is what I was saying in my remarks and Erick did also, that we leveraged every element in this ecosystem that we built over the last 10 years in order to build a better mousetrap and figure out how to release a movie in an incredibly successful way with almost no out-of-pocket marketing spend. It's just kind of astounding that we did that. So the goal now is to leverage our entire ecosystem, create a new line of business here, both with product that we acquire ourselves and then to allow other independent studios and actually measures to use our ecosystem to market and leverage their own product because they don't have all the assets that we have in place across this really fan-centric portfolio of channels, our podcast network, our ad technology, always during our social footprint with what we're discussing. So we're sorting through properties right now. Obviously, people are knocking on our door, particularly in the horror space. You saw that we just announced Silent Night, Deadly Night, which is a classic controversial horror movie that came out in '84 and ban from theaters. We're continuing our salt on Christmas following Terrifier 3 with our [indiscernible] Santa Claus. But we've got a number of other properties that we're looking at some very well-known IP that people want us to consider taking out using our ecosystem. And we've had some entries in the non horror space as well in the faith and family space and in the animation space. So it's our goal really to turn this into an ongoing business. It's not going to be a hugely capital-intensive business for us as we just saw with Terrifier 3. And it really is an extension and supports and augments, and it's based on all of the assets we put in place as a technology and streaming company. So I think you're going to see more announcements about content releases coming over the next 3 or 4 months. And some of those might be releases that happen sooner rather than later.
Got it. That's hugely helpful. And just 1 last one on for turn Erick, how are we thinking about -- at this point, you have the rerelease in Christmas, but you have an opportunity to decide how to maximize the licensing, windowing putting it on screen box. Have you thought through that yet? And do you have a plan, or is that sort of TBD?
That's a great question because, obviously, we have to balance. The upside we would get from our subscriber base on screen box versus getting a big check from pay and streaming services that now are recognizing the value of the franchise. So we're actively engaged in analyzing our options in that space, and we hope to make a decision on what we're going to do over the next few weeks.
Perfect. Erick, just quickly for you. I appreciate the update on the direct ads, nice progress there. I just wanted to ask you quickly about cineSearch and how we should think about that from kind of a long-term monetization opportunity given that we're hearing a lot of movement now in the industry around meta tagging kind of what to watch and buy tech. And I thought your comments on short cycle sales was particularly interesting given that the industry has finally realized that they need to license more content to stem the streaming bleeding. So Avon Faster taking off again. Just kind of curious what you need to see there in order to develop that business line.
Sure, sure. So I'll first all tackle the second part of your question on the short cycle piece. So if you kind of look out at the marketplace, there's -- one of the biggest trends has been all of these FAST platforms, which is basically every single TV OEM manufacturer, the Samsungs, VIZIOs and so on of the universe. All of them are really expanding their ad-supported offerings to complement the FAST platforms. Most of them launched as FAST-only without much on-demand programming, really to have a rounded out offering. Everybody needs to have a mix of FAST channels, on-demand programming and add-on subscriptions. So all of them are adding all of these components. What that's caused in the market is a pretty significant demand for large volumes of ad-supported content. So number one, in addition to us controlling and owning a very large library. Clearly, we're rapidly expanding our efforts to distribute AVOD content ourselves. But for Matchpoint, the real opportunity is for most players like us in the industry, the cost of rapidly delivering and scaling up content to all of these places quickly, a Berlin airlift of content, if you will, is very, very expensive and has very long cycle time. Today, we can take a dispatch one of the modules that we have in Matchpoint and help companies very rapidly either ingest that into their own ecosystem, so we can help platforms do a better job at it, or we can actually help companies that normally are trying to do this with 3 guys in a room, or you're using expensive outsourced services, scale up and actually make a lot of money rapidly to take advantage of that. Beyond that, this same system that works incredibly well to help the existing streaming ecosystem is really also a very ideal platform to scale up for an even bigger and more voracious content demand, and that is AI content licensing. There's been various reports that have said that that can be anywhere from a $1 billion to $5 billion business over the next few years depending on how you look at it. But one thing is certain, the demand out there is real. We're engaged in those conversations today with a variety of partners. And two, the technical challenges with doing it are intense. These platforms that want training data, want to do it in a very rapid period of time. And unless you have a scalable platform like Matchpoint, you really can't tackle that problem. So that's really the short-term to midterm opportunity. Both of these are not opportunities that are going away, but the demand for both of these is very high right now, and we have the technology to help the market actually cash in on it. So that's to that piece. And then as we talk about at cineSearch, I think the biggest thing to point out is, if you look at the TV OEM space, much like in mobile phones, every major television manufacturer really needs to incorporate AI features into their systems for content discovery. And some of the larger players may build or develop their own platforms. But when you have more than half of the market out there every television sold with no internal solution to this we think that represents a very large opportunity given just in the U.S. alone, there's something like 40 million plus TV sold every year in the U.S. and double that number internationally. So I think the big thing to think about is us fulfilling a pretty big market need for AI-driven customer experience tools. So what we're working on now is, as you can imagine, this isn't a turnkey solution for every manufacturer, every manufacturer has different demands. They have different partnerships with different players. So it's less of a turnkey white label thing and more of a bespoke approach with these partners. And so we're actively engaging in a variety of conversations on that front. I think we really hope to have more on that next year as that evolves.
The next question is from the line of Brian Kinstlinger with Alliance Global Partners.
Let me add my congrats on your success in the box office. Following up on the future playbook in response to the success of leveraging your ecosystem how will you go about evaluating what I suspect is numerous independent movies and titles coming to you to determine what the best chance of success under your platform?
Thanks, Brian, for your comment and a couple of things. We have a very exhaustive greenlighting process in place anyways that we would continue to use to evaluate any new property. But first and foremost, we would look for properties that we think we can best leverage with our system. Obviously, we have a ton of horror assets in place with screen box and Bloody Disgusting in our history of distributing horror movies and an executive team that really knows what works and what doesn't work in that space, and that's what we leverage with Terrifier. And so we're looking at properties in the horror space, specifically that we can follow the same playbook, properties that have online buzz like Terrifier did, known IP like Silent Night, Deadly Night that still has a fan base that will give us a leg up in launching it. And I think the other thing that's usually important here is kind of a threshold question for any movie in my mind, is is it a concept or an idea that the fan base is actually going to go to a theater to see. What is it about the concept that is going to make that fan rush out on that first Friday to go see it, so that he can -- he or she can tell all their friends to be the first one to see it. And that's sort of a threshold question we asked about any piece of content. So again, as I said, we're looking in other verticals where we think we have strength, children's and family content. We've really built up that business not just with [ down, ] but with all of the kind of evergreen IP that we're are on our channels now from Garfield to Barney to sit in Marty Cross, even Bob Ross and [ Agresboro, ] which we think is very family friendly and very children friendly to anime and animation, which we've had a track record in releasing as well and more pure family and faith-oriented content. So again, just to step back again, we're looking for properties that clearly, we know we have assets, we have expertise and capability and which will give us a leg up in marketing the property and properties that we know -- we believe there's going to be a call in the fan base to go out and see the theater as opposed to waiting to see it at home. And we're going to be extremely cautious in terms of our financial commitment to any movie that we put on board, we proved the concept here that we could release a movie and open it to #1 with $500,000 of cash out-of-pocket spending. And all-in investment in the piece of content and less than $5 million. And I think that's a good model going forward from a financial standpoint as well. So we feel really good about our positioning. We feel great about the industry response to what we did. People are absolutely astounded by it. We feel great about the content submissions that we've seen so far, and you can expect some more announcements about movies, I think, in the next 2 to 3 months.
Great. And then for titles like Silent Night, Deadly Night or any other title, how will you determine if it will be a theatrical or a limited release? Is that title by title, or are you realizing given your ecosystem you can wide release?
We're intending to use this model to do wide release movies, but until you actually see the movie, whether it's in production or you're buying a finished movie, it's tough to make that call. How wide you're going to go. Fortunately, as I said, with Terrifier 3, we knew what we had. We saw the movie. Once it debuted a fantastic test in Austin in August. We knew we had a complete winner based on the critical reaction and also the fan reaction. So there's absolutely no question about going wide with the movie. It was just a matter of getting exhibitors to realize how much upside there was. And they quickly figured that out when their theater started selling out 5 weeks in advance of the release of the movie. So hopefully, we're going to pick properties that you don't have that level of interest and excitement, but even at a fraction that have sort of that built-in audience and excitement so that we can make a really smart informed decision about whether we go wide on how many theaters or whether we take a limited release.
Great. On cineSearch, maybe you could share a little bit about the revenue model. Is this an annual licensing model? Is it a recurring kind of SaaS model? Is it price per device if it's on TV? Just if you could help us understand how that's going to be monetized to revenue model?
Erick or Tony, you want to take that?
Yes. I think at a very high level, and obviously, as I mentioned earlier, these are these are really going to be more bespoke than a pure SaaS model just due to the size and scale of these types of deals. So -- but I would anticipate the deal being some combination of license fee plus variable costs similar that you would see in other similar sort of API-driven platform models, right? But I do think also there are other opportunities and ways to do this. For example, advertising-based models and other things that could modify that approach depending on the partner.
Great. My last question is revenue from podcasting grew 30% sequentially. I'm wondering with the various non-entertainment advertisers, you discussed that are coming to you with RFPs with the much stronger viewership, I'm wondering do you expect to see even stronger yields where revenue will grow faster than viewership over the next couple of quarters? I'm just wondering how you're thinking about that in fill rates.
Yes, yes. So we -- I think our first goal was to build -- when you're in the chicken and egg scenario of building a new product, our first goal was just to build audience with a great lineup of products. And so we really did that first before focusing on monetization. So that leads to a natural monetization gap, where you have a lot of head space to grow revenue. So I think you're right, your comment that revenue growth will outpace audience growth. Although if you look at what I call -- what we can call the Terrifier effect, right, of success begets in the film business, obviously, success begets more interest. And in -- even in the podcast space, the success of Terrifier is opening doors to much larger properties in agencies that represent larger podcast properties that want to join our network. So while I'll say, I think in the short term, the audience -- the revenue growth will outpace the audience growth. That can also change very quickly if there's some very, very large shows that we've been in dialogue with that want to join the network as well. So in the short term, that's the case. But I think in the longer term, they'll either pace, neck and neck or the -- we may have big surges of audience and inventory growth if we do sign some bigger shows. So our real focus fill is to maximize fill on this platform. We're rapidly hiring up salespeople to help sell that faster. We've been doing co-selling partnerships with a variety of people to help fill the inventory in the short term. So I think our #1 goal, this is our biggest real opportunity of scaling revenue growth in the short term outside of the film business is the podcast business. So we're going to put a lot of energy and effort into growing that over the next few quarters.
The next question is from the line of Jay [ Peschak ] with Corsair Capital.
Great quarter. We've seen it. We're celebrating it. And I think the promotion of Terrifier not only has highlighted what you can do in the film business, but is raised, obviously, Cineverse's capabilities all along. I will get to a question, but away from Terrifier which was great. Revenue is up, margins up, operating costs down. That seems like a pretty good combination. We're getting close to breakeven. We're still at amazingly, to me, only a $45 million market cap, about a $50 million enterprise value. And I think 1 reason why is because people were worried that you'd run out of cash and have to do a dilutive financing as was done maybe a year ago and glad to hear you emphasize that you're not going to need cash. I mean this Terrifier is a real boon. And I guess there'll be another real chance of it from Terrifier 4 as well in a couple of years. In any case, there's a lot of statement. My question, because I think the other 2 gentlemen asked good questions about the opportunity space. The data AI business, you know I'm a little bit in flaw with that idea, the amount of spending that's going on right now to improve AI is amazing. But what sets you apart, why you're not the biggest company out there. You have a big library Yes. But compared to the Disney and Warner Bros. and Universal, why wouldn't the data AI guys get their data from video from those folks. And I think I think I know the answer, but I'd like to hear it again and probably helpful to others.
That's a good question, Jay. I'll let Erick answer that more specifically in a second, but it has to do with our technological capabilities and our capability over the years that we've demonstrated in acquiring, assimilating and distributing vast amounts of content across the spectrum, and we've probably done more of that than anybody in the business. But I just -- I want to thank you for your support and your question, and we really appreciate it. I just want to say that at the onset. And then I'll turn it over to Erick and let Erick specifically answer the question on AI data capability. Erick?
Sure, sure. Well, I think if you look at the AI licensing landscape, there's a couple of challenges that you've seen deals announced with AI being used at studios. But really, it's been more of -- to develop internal tools for marketing. What we haven't really seen is a major licensing deal out. And there's a couple of reasons for that. One is I think the issue with guilds and unions and talent in the -- at the top echelon of the space as well as IP rights and other things for some of these multibillion-dollar franchises that make it incredibly difficult for the studios to do licensing their signatories to all kinds of agreements and other things. In the independent space and more broadly in the global space, there isn't those same limitations. When you think about these AI training models, they actually want a high degree of diversity. They want high-quality content. They want independent content, they want documentaries. They want foreign films, they want foreign TV shows. So it actually -- they do not want to blanket and only license studio content because that will skew the models in 1 direction. So I think the dynamics of what they need, which is this diverse set of information and data makes this market highly beneficial for independents. The second piece, why us versus anyone else is very simple that the idea of scale. We've been in the business of delivering massive amounts of scale content into the streaming ecosystem. We've delivered literally millions of assets out into the streaming ecosystem over the last 15 years. And we now have an automation platform that allows us to not only deliver this at scale, but do the preprocessing or work that's required to meet the very specific and very intensive needs of AI models that if any one of these studios or companies that have a big library try to do this today, the high cost of using third-party traditional services or trying to do it internally is cost prohibitive and at the pricing levels for licensing today eats up anywhere from 60% to 80% of the revenue generated. So it's just not a sustainable model unless you have a big scale system. So that's where dispatch really comes in. If we ingest this content and literally, we can scale up and deliver for an infinitesimally small fraction of what it would cost somebody to do it through one of these more expensive systems. So our leadership in the space that we've been doing this for 15 years. We were an Apple aggregator, help them build iTunes up and helped all the others do it. Our diverse library that actually fits what these guys want. And then lastly, a scalable platform designed to do exactly what the AI environment wants. Those 3 factors together make us probably the most qualified company in the space to help support that growth. So that's -- I hope that answers your question.
It does. And I think it's obviously a very big opportunity given the size of your firm today to license out a few million dollars a year is huge to you at this time. Just following up on that, as you talked about your ability to get it in the right whatever metadata form or whatever you call it, for AI ingestion or analysis. But to license out your library today, do you have to spend any significant sums to get your library in shape, or you've already done that?
I'll let Tony Huidor. Tony Huidor on the call. Go ahead, Tony.
I'll take that question. So the underlying sort of premise of Matchpoint is we do a deal with the licensor and they deliver our highest quality source. And to Matchpoint, then it then on the goes QC and mastering and prep. We then take that file and it sits inside a Matchpoint. And from that point on, they never need to deliver the [ Foligan ]and Matchpoint can deliver 1,000 different ways. So regardless of what any of these AI partners requirements are Matchpoint was designed to deliver to that spec. So to Erick's point, we can -- these companies are -- when they're licensing video for data, they're not licensing 50 movies or 100, they're -- each order is on the average of 10,000 hours or more in the tens of thousands of hours. So this is why, to Erick's point, this won't scale for the big studios because they're using third-party vendors we're generally charging $500 to $1,500 per file delivery. And of the revenue to license a title for training is far less than that it's just not sustainable. Whereas for Matchpoint, our cost to actually use Matchpoint and deliver is measured significantly less than that. And so we could deliver 10,000 movies at a click of a button without a single human touching a single file. And in any flavor that any partner wants. And that is our secret sauce, and that is the competitive advantage that we have with Matchpoint where we can use that to deliver our own library and potentially even deliver on behalf of other companies who are looking to license to the AI companies.
There are no further questions remaining. So I'll pass the conference back over to the management team for closing remarks.
Yes, this is Chris. So thanks all of you for joining us today. And if you have any additional questions, please feel free to reach out the Jovy Milstead with any additional questions you might have. I hope you all go to see the Christmas reissue the Terrifier 3, and then we look forward to speaking to you all again on our next quarterly call. Thank you very much.
That concludes today's conference call. Thank you for your participation. You may now disconnect your lines.