Netmarble Corp
KRX:251270

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Netmarble Corp
KRX:251270
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Price: 57 300 KRW -0.52% Market Closed
Market Cap: ₩4.9T

Netmarble Corp
Investor Relations

Netmarble Corp., originally a budding startup, has transformed into a formidable force in the global gaming industry. Founded in South Korea in 2000, the company quickly tapped into the explosive potential of online and mobile gaming, becoming one of the largest and most influential game developers in Asia. Netmarble's success story is built on its innovative approach to game development and keen understanding of consumer preferences, allowing them to create captivating and diverse gaming experiences. More than just about code and graphics, Netmarble's operations hinge on a strategic mix of creativity and data analytics, which helps it continually fine-tune gameplay to keep audiences engaged and coming back for more.

The company's revenue model is deeply rooted in the freemium business strategy, offering games for free while generating profits through in-game purchases and microtransactions. Hits like "Lineage 2: Revolution" and "Seven Knights" showcase Netmarble's prowess in enticing players to spend on virtual goods, character upgrades, and exclusive content. Beyond this, strategic collaborations with global franchises, as seen in their partnership with Disney to launch games like "Marvel Future Fight," have expanded their reach and diversified their portfolio. By blending strong IP partnerships, clever marketing, and continuous updates, Netmarble sustains a dynamic ecosystem where player retention directly feeds revenue growth, securing its place in the fiercely competitive and ever-evolving gaming landscape.

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Last Earnings Call
Fiscal Period
Q3 2025
Call Date
Nov 6, 2025
AI Summary
Q3 2025

Revenue Growth: Q3 revenue reached KRW 696 billion, up 7.5% year-on-year but down 3% quarter-on-quarter, driven by new and globally launched titles.

Profitability: EBITDA was KRW 122.4 billion, up 19.1% YoY but down 6.6% QoQ. Operating profit hit KRW 90.9 billion with an operating margin of 13.1%.

Cost Management: Labor expenses declined both QoQ and YoY, while marketing costs rose sharply due to new game launches.

Commission Rate: Commission expense rate fell 1.5 percentage points to 32.3%, helped by a greater share of self-developed IP.

Pipeline & Outlook: Major new titles were postponed to 2026, but management expects higher revenue in Q4 due to global launches and updates.

No Major One-Off Costs Expected: Management does not anticipate significant nonrecurring expenses in Q4, aside from routine intangible asset assessments.

Key Financials
Revenue
KRW 696 billion
EBITDA
KRW 122.4 billion
EBITDA Margin
17.6%
Operating Profit
KRW 90.9 billion
Operating Margin
13.1%
Net Income
KRW 40.6 billion
Net Income Attributable to Controlling Shareholders
KRW 37.5 billion
Operating Expenses
KRW 605.1 billion
Marketing Expenses
KRW 145.3 billion
Commission Rate
32.3%
Other Earnings Calls

Management

Mr. Jun-hyuk Bang
Executive Chairman
No Bio Available
Mr. Young-Sig Kwon
Co-CEO, Chief Business Officer & Executive Director
No Bio Available
Byeonggyu Kim
Co-CEO, Management Planning Manager & Director
No Bio Available
Mr. ChanSeok Choi
Head of Investment & MD
No Bio Available
Young-Hoon Paek
Chief Business Officer
No Bio Available
Dong Hwan Kim
Head of Finance Planning
No Bio Available
Nicky Kim
IR Team Executive
No Bio Available

Contacts

Address
SEOUL
Seoul
G-Tower, 38, Digital-ro 26-gil, Guro-gu
Contacts